Impact

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CrossCode TechDemo++

 by lachsen
 Rating: 7.2/10 after 97 votes Please login to rate! Can't rate your own Game! Already rated!

1 decade ago by lachsen

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Hi there!<br />
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Today we release a new version of CrossCode.<br />
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<a href= Play the new TechDemo++

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You can still find the <a href= previous presentation of CrossCode.

New additions in the TechDemo++:
- Sound & Music
- Gamepad support (Chrome and X-Input gamepads only)
- A lot of small fixes and improvements

You can read a complete list of changes on our blog:
http://www.radicalfishgames.com

We're looking forward for any feedback!

Bye

Lachsen (Radical Fish Games)

1 decade ago by parcifal

very impressive!

1 decade ago by doobdargent

Jaw dropping. I can only guess the amount of work behind.

1 decade ago by Warspawn

wow, that's a really impressive, fun, and cool game!

1 decade ago by Joncom

One of the best things I've seen done using Impact to date! The "Final Challenge" was indeed challenging. I got to wave 3 but was not able to pass it.

1 decade ago by Nozferatu

What tool did you use to make your sprites?

@Joncom the final challenge is easy, you just gotta spam the balls by repeatedly clicking the left-mouse.

1 decade ago by Joncom

Quote from Nozferatu
@Joncom the final challenge is easy, you just gotta spam the balls by repeatedly clicking the left-mouse.
Yes, however if you spam, your shots do not "stagger" the baddies which are charging, and then they eat face.

1 decade ago by RadicalDude

The mice enemies get canceled out of the charging by any attack. So it's really just spamming balls.

1 decade ago by lachsen

Hi there!

Today we have a very big technical post about path finding in CrossCode.
http://www.radicalfishgames.com/?p=498

There is even a video:
http://www.youtube.com/watch?v=J7mFjlyScHA

Maybe that's interesting for some of your guys.

@Nozferatu We just use common image editing programs. For spriting we can recommend graphics gale.

1 decade ago by lachsen

Hi again!

We recently implemented NPS in CrossCode with dialog system and everything.

Here a video, if you're interested:
http://www.youtube.com/watch?v=IgDWVyxjbIg

1 decade ago by Catto13

Very nice...I like your game a lot.

It reminds me of those old school games from Square Enix such as Final Fantasy 6 on SNES and Chrono Trigger.

Nice job!

1 decade ago by copman

so well made!
especially the problematically "from top" view - perspective is solved very
good.
continue the great work!

1 decade ago by jelani435

Great game!

1 decade ago by zachstronaut

This is very impressive!

1 decade ago by dungeonmaster

Guys, I will be really one sad man if you don't finish and release this game. What you've done is simply a console-grade game. I'm amazed. Please release this game, get rich, turn into full-time devs.

And please stop calling your game "a game of throwing energy balls". This downplays it.

Oh, and I just tried it with hi-res on Mac. Safari shows a blank screen and just plays the music. Firefox is OK.

1 decade ago by eka

This is awesome, really!

1 decade ago by namuol

Easily the most technically-impressive and polished Impact game I've seen -- nothing comes close. I look forward to the final game!

1 decade ago by lachsen

Hi there guys! Thanks for all the recent answers!

@dungeonmaster Going full time is what we intend. CrossCode might make problems on Safari. We will probably look at this before we have our next release.

Also there is an update. Today, we published a small video that shows all the changes we did last year (since the TechDemo++):

http://www.youtube.com/watch?v=gSI0Ssbub1E

1 decade ago by lachsen

Hey Guys! Long time no read, right?

CrossCode made a lot of progress over the last few month!

First I'd like to highlight a small technical article that discusses performance issues that might arise when using the impact.js game engine:

http://www.radicalfishgames.com/?p=1725

Then, here's our recent update with lot of new stuff (including a first boss battle!):

http://www.radicalfishgames.com/?p=1864

Finally, we'd like to ask you something:
We're currently planning to change the colors of our shock effect. Not sure if we should use yellow or purple here. So we'd like to get our opinion.
More about that + pictures/gifs here:

http://www.radicalfishgames.com/?p=1916

That's all!

1 decade ago by copman

thanks - this is great stuff !!!
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