4 years ago
I just wrote a post about the lightweight behavior framework
that I'm adding to my RPG-ish thing.
I'd appreciate feedback! Does it make sense? Does it seem useful?
I'm thinking I'm going to eventually make a Github repo called "ImpactThings" that contains all these tidbits. Is that interesting to folks?
Brilliant stuff. Github it and I'll follow :)
It took 3 years from me to reach the point where I'd like to play with this.
Can you give some sample code for, say, the creation of a behavior such that:
1. entity stands idle for a random amount of time, then
2. entity walks right for a random amount of time.
3. back to #1
PS: will post this on your github issues page in case you no longer are notified of Impact forum posts.
Still around! Just more in a read-only capacity these days. ( =
Here was the discussion: https://github.com/drhayes/impactjs-behaviors/issues/1
I don't think alexandre is looking for what I'm offering. Though this is a good time to pimp city41's state-machine plugin: https://github.com/city41/ImpactPlugins/tree/master/state-machine
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