Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

10 years ago by aceangel

Hi guys, just wanted to share a plugin I've worked on. I was going to release it a while ago, but I just now had some free time to upload this on Github. This plugin enables spine animations to be used in an Impact.js game w/o pixi.js or Turbulenz. I believe it can be used with Ejecta, but I've only tested it with Intel's XDK's DirectCanvas. It's based off of FlyOverGames implementation of Spine.

Demo:
http://www.atomk.com/spineboy/
Controls: wasd + z or direction keys + z

Plugin:
https://github.com/aceangel3k/Spine

Issues:
It doesn't support FFD meshes because I worked on this before it was available. It seems like it would be way over my head to implement.

Rewind() function is a little funky, so animations loop.

Regards,
Angel

10 years ago by stahlmanDesign

This is really impressive. I didn't know about Spine for games but I've seen this bone technique for cartoon animation. Thanks for porting this to Impact.

10 years ago by aceangel

No problem, this wouldn't be possible without everyone on this board :)

9 years ago by alexandre

@aceangel, I am not able to run your plugin demo. Site seems down.

9 years ago by aceangel

Site is back up. Sorry Alexandre
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