11 months ago
I've been working on a little fangame using Impact for the past couple of weeks. I've made some significant progress on the "engine", so I thought I'd share.
There are a few bugs I am still working out, but so far I am please with the progress.
Added Gamepad support, woo!
Any feedback would be great.
I added the rough beginnings of an Overworld Map, though it doesn't have any interaction presently.
EDIT: Overworld map ow has interaction. COme in contact with an enemy to start a level.
Very nice. Playable and challenging and a good ode to classic Mario platformers. I'm trying to get started on something similar, definitely in the Mario veign in terms of jumping physics, ability to run, etc. Do you have any thoughts on where to get started? I want to get into the fun of choosing sprites and playing with the level editor. I would like a lot of the "solved problems" of these kinds of platformers to not be my concerns, at least not at the beginning.
4 weeks ago
I started by looking at Biolab's platforming. I gradually integrated other ideas and just built from there.
Ironically, I was wanting to build the engine to the point you describe: to the point where I could add levels and make a proper game. But as soon as I got that far, I got distracted and didn't really make any levels once everything was working decently!
I definitely need to return to this project.
3 weeks ago
I've rededicated myself to working on this project!
I'll be streaming my development efforts on Twitch, Monday through Thursday from 6-9pm (eastern, GMT-5) all April long.
I'm a n00b to Twitch, but I'm trying my best. I'm someone who still thinks Impact is a super cool game engine. Though I realize there aren't many of us left.
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