Impact

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The Labyrinth

 by svenanders
 Rating: 6.6/10 after 30 votes Please login to rate! Can't rate your own Game! Already rated!

1 decade ago by svenanders

This is an experiment. I was working on an arcade game when it hit me that I could transform it to a "toy labyrinth" type game. I think it turned out quite nice.

1 decade ago by Jackolantern

Neat game! I like the music. Only thing is, is that I wish you could rotate the board infinitely. I understand that the limit is to be more realistic, since it is hard to rotate a real labrynth board 720 degrees, for example, but it would make the game a little easier to control.

Also, is this made with ImpactJS?

1 decade ago by svenanders

Thanks for the input! I struggled so hard with getting the rotation right (especially getting the ball to move correctly), so I made this artificial limit to make it easier for myself, but after sleeping on it, I think I found I way to make it work with infinite rotation. Gonna play with it now to see if it works out!

And yeah, all Impact (apart from the rotation, which is done with css transform).
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Update: Sleeping on code... The fix I had in mind did the trick! Infinite rotation is working now.

1 decade ago by stahlmanDesign

This is a creative use of CSS transform + Impact

1 decade ago by c0nfus3d1

I didn't realize you could jump at first. I thought you had to get a ball stuck in a hole to go over it! lol but I like!

1 decade ago by svenanders

Thanks :)

Got the jumping idea from Pacman 3D. Remember how you could that on the Amiga. Of course, that was an isometric game so it was more obvious.

1 decade ago by Jackolantern

Jumping?! I didn't know you could jump lol! I should have read the control instructions at the bottom lol.

1 decade ago by Ardivaba

This game could benefit so much from Box2D.

1 decade ago by c0nfus3d1

I was playing again, and managed to get the ball stuck.. :( I don't know what happened, but it would not move no matter which way I turned

1 decade ago by svenanders

So I did actually upgrade this to Box2D (but only for an Ejecta WIP for now). Instead of rotating the canvas, you're moving it with the accelerometer. It's not that bad, so I'm planning on developing it further. Thanks for the tip, Ardivaba.
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