Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

10 years ago by Gregory

I like the new revisions to the audio class. But I would I like to see it support some sound sprite sheet.

Any plans for this?

10 years ago by Joncom

Curious. What is the reason to use this instead of separate audio files? Are there any significant advantages?

10 years ago by FelipeBudinich

@Joncom

Download speed, if your game has lots of different sound effects, each server request is about 100-150 ms, multiply that for each sprite, sound effect, music file, and it adds up really fast (it's the main reason I'm using atlases for my sprites)

10 years ago by Gregory

@Joncom

Like FelipeBudinich said. It's also nice if you have a game that has a lot of voice over, like an educational game for example (letters of the alphabet, ie). I rather just load one file instead of an easy 26+.

Once you tell the sound to play, you have it jump the appropriate position (audioElement.currentTime), and then have a interval check the position of the audio file, and if it's past that sound sprites duration you tell it to pause.

I might be able to write something up. But it will be sloppy as hell, and I really think this should be included in impact :D
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