64 Posts, registered 1 decade ago
Bio
Founder of Clever Crow Games, writer, veteran JavaScript developer, and hardcore gamer. More info at
http://blueashes.com and
http://clevercg.com
Contact
Send an email to Ash_Blue
Recent Posts
For http://playadnc.com we have a rough state machine implementation I'm gearin…
@Joncom Catch as in I had to convert all the ImpactJS loading functionality ove…
I've got everything running in require for the game engine (wasn't too bad, mai…
I think you'll want something like this. Index 0 for x, and 1 for y
this.gamep…
@Joncom very cool, catch is I need requireJS and Grunt so I can manipulate the …
So, after realizing that the large scale single player RPG I'm working on http:…
RequireJS can easily provide user feedback if you use it to dynamically load it…
I think that is perfect. Going to give it a try in the near future when I finis…
Note, I know you can simply do a this.canvas.toDataURL(), but this doesn't seem…
I need to draw a pre-rendered Canvas as an ig.AnimationSheet
##
this.animSh…
Okay, I wrote a plugin for Weltmeister to do this. Hopefully this saves someone…
Has anyone written a plugin for this yet? I've gotta have this functionality or…
Found this thread when trying to find a quick fix to convert sloped tiles into …
Np, and thank you for mentioning the typo. Thought my screen was nudging off on…
For the newer run and jump demo I wanted to use the camera plugin at a larger C…
Love the concept but the key patterns are driving me insane.
This is perfect timing. Wasn't too happy with any of the plugins out there and …
Seems a bit expensive, there must be an equation that you can use to derive the…
What does your tween equation look like to move the entities? Also you're modif…
Does anybody know of a simple equations with ImpactJS's physics system to pre-c…
Check out http://www.codecademy.com/ Its free and I use it for mentoring people…
Thanks Datamosh, I love behavior based programming (used your plugin as inspira…
What do you mean interactions (collisions, input, ect). With a little more info…
For my game there are several scenes that require 2d cinematics. Such as charac…
+1 for this amazing post. Would love to hear on Dominic about future proofing. …
The problem I've found with the trace method is it doesn't take into account ex…
Currently ig.game.colliionMap.trace() only takes into account collision map til…
Currently settled on using A* to traverse the collision map while checking for …
I'm currently building a simple 2D platformer with a predator AI. I need the pr…
Cool idea, needed something more like a fighting game's combo system though. Th…