Impact

17 Posts, registered 1 decade ago

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Recent Posts

7 years ago in Any update on 2.0?:

I would not be against pixi.js integration in 2.0 for WebGL. I'm not sure about…

8 years ago in To where is Impact headed?:

With the finalisation of es2015, it'd be great to be able to write impact modul…

9 years ago in License:

Hi, I can't find my license key since I changed mailbox and settings page does …

10 years ago in Entities inside area without Box2D:

I just thought of another way to do this, which I think I will use. We check t…

10 years ago in Tip(?): repeating tiles latency:

""_Quote from Joncom_ Hmm. This sounds very strange. The size of the…

10 years ago in Tip(?): repeating tiles latency:

I've just started working on another game, and decided to use a very simple rep…

10 years ago in Please Help!I can not use the map editor!:

Can you please be more detailed? Are you getting any error messages when you lo…

10 years ago in Entities inside area without Box2D:

So, after solving the problem by writing some functions with the help of stack …

10 years ago in Entities inside area without Box2D:

Hey guys, I am going to do research on this over the weekend, but I thought I'd…

10 years ago in Top down / Isometric game with acute collision angles:

I have a possible fix working, not sure if it's a good solution, but it works f…

10 years ago in Top down / Isometric game with acute collision angles:

Hey guys, I'm making an isometric game with impact and have run into an issue w…

10 years ago in plugin to shake the screen:

""_Quote from vincentpiel_ There is a much simpler way to handle the…

1 decade ago in Orbital crosshair:

14 hours and ~10 coffees later (I have been doing other stuff too!). Here is th…

1 decade ago in Orbital crosshair:

Hey all. I've run into another issue. When calculating the angleTo, the docs st…

1 decade ago in Orbital crosshair:

Thanks to all of you I now have a working version up (same URL). With the code …

1 decade ago in Orbital crosshair:

Thanks for your replies and apologies for the live version earlier. The one tha…

1 decade ago in Orbital crosshair:

Hi, All. I'm working on a game which requires an orbital crosshair. That is; a …