Impact

471 Posts, registered 6 years ago

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7 months ago in pointofimpactjs.com down?:

Yep. With very little traffic and not much time to manage it I decided to take …

3 years ago in Can Impact do image blend modes?:

You can do some composite stuff with Canvas2D context.. [http://tutorials.j…

3 years ago in Code Hinting in Sublime Text 2:

Sublime Text 2 isn't really an IDE in that it doesn't do intelligent code compl…

3 years ago in Is making games other than platformers with Impact a bit awkward?:

That's a silly thing to say. Impact should be good for practically every 2D ga…

3 years ago in Having difficulties setting up webserver Mac OS X Lion:

If your server is working then be sure to check the browser's console for error…

3 years ago in Having difficulties setting up webserver Mac OS X Lion:

[http://www.mamp.info/en/index.html] - This is pretty simple to setup also.

3 years ago in PLEASE HELP DESPERATE.. Just purchased Impact, and need HELP..:

Pull up the console of the browser (Chrome, hit f12) and see what errors are be…

3 years ago in How do I register my IMPACT product??:

There is no registration of the product... your key basically grants you access…

3 years ago in PLEASE HELP DESPERATE.. Just purchased Impact, and need HELP..:

Personally on windows I've used: [http://www.easyphp.org/] and [http://www.w…

3 years ago in Ban User:nfljerseys:

Heh.. nice. Now you just have to worry about this guy. ;) [http://kotaku.c…

3 years ago in Best IDE to begin:

+1 Sublime Text

3 years ago in Ban User:nfljerseys:

Your CAPTCHA should be a simple platformer game.. Complete the level to prove y…

3 years ago in TapWave:

Indeed, Web and iOS, same game, same code... Ejecta was used to package it for …

3 years ago in Destructible (and re-buildable) Environments?:

It's totally possible... I made a bit of a proof of concept (based on Terraria)…

4 years ago in ig.ua.touchDevice fails on iPad built with Ejecta:

The ig.ua.touchDevice user agent flag in Impact 1.22 built in Ejecta 1.3 seems …

4 years ago in ImpactPeer - Two-player PeerJS framework for Impact:

[https://github.com/ekelokorpi/impact-peer]

4 years ago in Canvas profiling in Chrome Dev Tools:

Looks quite useful!

4 years ago in Highlight a portion of an entity.:

Personally... I'd do context draws... For example: http://jsfiddle.net/gr…

4 years ago in spine (skeletal animations):

Seems to be just you... works fine for me.

4 years ago in Impact.js On offscreen Canvas:

Should be possible.. but you'd have to do a bit of tweaking as ig.main() is exp…

4 years ago in ImpactPixi - Pixi.js renderer module:

Pixi.js is an HTML5 renderer for 2D that uses WebGL but will fallback to Canvas…

4 years ago in iOS 7 Game Controller support:

I was also interested in the SpriteKit. [http://www.youtube.com/watch?v=kE5oWcs…

4 years ago in How to Get Over 5000 Entities Onscreen:

Yea... that's interesting (the pixijs plugin). The example doesn't use a stand…

4 years ago in spine (skeletal animations):

It's still on my list... ;)

4 years ago in Make a spinning wheel:

All those errors are unrelated to ImpactJS as far as I can tell.

4 years ago in calling ClassB from ClassA in a plugin - ClassB is not defined error:

What was the problem? Order of execution?

4 years ago in Make a spinning wheel:

Changing the entity's animation's angle will make it spin. ## ig.module( 'gam…

4 years ago in Black lines flickering near edges of my games:

What is #ig.System.drawMode# set at? http://impactjs.com/documentation/class-r…

4 years ago in Loader stalls on ig.Sound for music file:

Here's hoping for a permanent solution. This issue is still alive and well.

4 years ago in Super global variable that's available for all property definitions ?:

Anything with the window scope would be global. You can use #ig.global# which …

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