Web Game Developer from Norway. Loves impact and old school pixel platform games. I do programming, game design and art.
Check me out on Twitter: @Krisjet or my Tumblr: krisjet.tumblr.com or my website:
www.krisjet.com
Ansimuz on this forum released Elliot Quest on Steam, he's probably the guy to …
If Biolab Disaster is packed the same way as any other impact project (which I'…
AndrewMast: Basically, the collision system in Impact is not very advanced. As …
They ended up writing their own plugin based on the official javascript runtime…
The project I worked on when I wrote the above plugin has changed over to Spine…
I always use TweenMax for my projects. There's a forum thread on here where it'…
The zoom isn't really that hard to do, but I'm interested in finding out how th…
Not sure if it's an intended change or if it wasn't fixed after the server fail…
Little Big Mansion was Greenlit last night! Wohoo!
http://steamcommunity.com/s…
Agree with Codestar regarding Node-webkit. Works great on both windows and mac,…
"this" is a very scary keyword, even seasoned javascript veterans hav…
The effect looks cool, as well as the game! Looking forward to playing it!
The collision implementation in Impact just isn't robust enough for this kind o…
There's a thread on the forum about how to integrate TweenMax with Impact, just…
First I would like to say that studying the classics is a good way to learn a l…
That's a cool idea for a game where you don't want to be able to save the repla…
I would guess it's just a caching issue. If you're using Chrome I recommend ope…
I've been thinking about implementing a replay system ala Starcraft or Heroes o…
Hi guys, thanks for the votes!
It's still Impact underneath. The zooming is ac…
Hmm, modifying the timeScale (like this plugin does) won't help you much, since…
We just launched our Greenlight campaign for Little Big Mansion! http://steamco…
I might use this project as an early prototype for a new project that is still …
Woohoo!
http://www.polygon.com/2015/1/14/7545409/check-out-indie-retro-adventu…
Congrats! Will be picking it up when it comes out, I love me some roguelikes :)…
Thanks guys!
Apiheld: I initially just did some hacking in the Impact engine f…
I made this for the Ludum Dare this weekend. Haven't finished a Ludum Dare sinc…
Tried out this plugin now for one of my projects, and I'm not registering any t…
Cool game, as others have pointed out you've nailed the 90s R-Type/Axelay aesth…