Impact

31 Posts, registered 5 years ago

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Recent Posts

4 years ago in Linux Users:

""_Quote from ansimuz_ Hey. Sorry for the late reply i got swamped i…

4 years ago in wii u dev fourm when suddenly:

Lol the secret nintendo club of awesomeness. They just gave us the Impact NWF p…

4 years ago in wii u dev fourm when suddenly:

How did you get into wario world? I think we are in two different programs. I'm…

4 years ago in Play the current build of my game please?:

Cool concept. Art looks like an old flash game. It's up to you if that's a good…

4 years ago in Site Improvement:

pm

4 years ago in wii u dev fourm when suddenly:

I saw a new member named Phoboslab. So what are your first impressions?

4 years ago in Digga:

yay lode runner clone.

4 years ago in Ban User:nfljerseys:

nfljerseys is obviously a spam bot. These are his posts with the urls removed. …

5 years ago in Nintendo Web Framework:

Could you imagine having Impact + Wii U.

5 years ago in Releasing game source code on github.:

Thats what I thought. Thanks

5 years ago in Little Big Mansion:

This is fantastic

5 years ago in Releasing game source code on github.:

Hey, I am making a game thats a WIP and I want to put the source code. Am I all…

5 years ago in The best way to package impact games for different platforms.:

""_Quote from coreysnyder_ Any chance there will be something on the…

5 years ago in Ejecta video:

Well with ejecta, impact is able to interface with native api's. In theory, all…

5 years ago in The best way to package impact games for different platforms.:

Thats great.

5 years ago in The best way to package impact games for different platforms.:

No problem Dominic. Also ITyI, I will have to checkout node-webkit. It looks ni…

5 years ago in Docset for Dash:

Oh yay, I was planing on building one my self. Glad to see somepony has done it.

5 years ago in Packaging as binary for desktop:

*I made a new post before I saw that you responded to this post. If you want to…

5 years ago in The best way to package impact games for different platforms.:

Ok, through a lot of research, trial and error, and by pure dumb luck, I finall…

5 years ago in Packaging as binary for desktop:

I'm looking in to that. What I also want to know is, if impact needs to be host…

5 years ago in Network Multiplayer with Ejecta Possible?:

I know with socket.io, you can connect to an external server. So like you could…

5 years ago in Packaging as binary for desktop:

I have looked at packaging an impact.js app in an air application. The problem …

5 years ago in Packaging to executable:

""_Quote from gnx_ Update: Tried Adobe Air. It can't even succesfull…

5 years ago in Network Multiplayer with Ejecta Possible?:

I am not sure. I know that Ejecta has support for iOS classes, which means you …

5 years ago in Adobe Air and other desktop platforms:

So I have followed this tutorial [http://help.adobe.com/en_US/air/build/WS5b3cc…

5 years ago in Animation Conundrum, Ejecta, and Canvas Animations:

I'm going to give that a shot, thanks. If it can parse svg, in theory it could …

5 years ago in Animation Conundrum, Ejecta, and Canvas Animations:

Ok I previously posted a thread asking how to implement Google Swiffy animation…

5 years ago in Google Swiffy animations:

""_Quote from mimik_ http://html.adobe.com/edge/animate/ http://www…

5 years ago in Google Swiffy animations:

Massive EDIT: I found out that google swiffy uses an external js lib and does n…

5 years ago in Google Swiffy animations:

I want to make a custom loading screen. Basically, I made an animation in flash…

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