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No errors in the console, it starts loading all my assets then towards the end …
My game does not load in Safari 8. I'm not sure why yet. But just a warning for…
Manyland is really neat, I saw you guys post this on reddit a while back.
great game. Really like the graphic style a lot. Bold move to bring the pea gre…
I'd *love* to see ImpactJS built on Browserify. So much so I've even toyed with…
Thanks man! I didn't post about Plunder because it's still pretty alpha. It doe…
I love the music, graphics, interface, really everything about it. But I had no…
I like this plugin. I want to use it in a game some day. I tried to add it to m…
Thanks alexandre, glad you like it! Accelerometer controls? You think the game …
this is really awesome. I'm going to try incorporating it into my game. I used …
I have been gathering my Impact plugins here:
https://github.com/city41/Impa…
Huh, a "retry" option is a good idea. I never thought of that. It'd b…
Thanks guys.
Yeah level 3 could use some tweaks. I will be tweaking it soon.…
Cool, bug is fixed. And thanks for the compliments too!
Thanks for the heads up on that bug, you're right. I'll get that fixed ASAP.
Hey everyone, we just finished our game Dragon Plunder. It's kind of like the M…
@unstoppableCarl -- yeah, I need to work on that. There are several factors cau…
Looks awesome, I love games like this. Do you have a twitter account I can foll…
This is a game my friend and I have been making for OneGameAMonth, it's our Feb…
That's not a bad way to do it. You'll have to figure out how many arrows are st…
I found a pretty simple solution to this. It's a bit course and it might prove …
If you can find your old code that'd be awesome.
I plan to play with the NE…
In a collision map you can use the "one way" tiles to set a tile such…
I've never gotten advanced optimizations to ever work reliably unless my entire…
I have this working well by having the player be ig.Entity.COLLIDES.PASSIVE and…
Impact is not listed as an engine at indiedb. It can easily be added here:
http…
aseprite is the best sprite editor I've ever found. You have to have an open mi…
Aw sweet guys, thanks. I had looked around for an existing solution and didn't …
Woot, thanks Dominic! This looks awesome. I also think you made the right choic…
The docs say that when you specify a path in ig.Sound's constructor, you are fr…