54 Posts, registered 1 decade ago
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Hey
I was in the RPS game jam at the rezzed expo this weekend. We had an hou…
The game jam was 48 hours, but I organised our local one so had a lot less time…
Hey guys
I finally just got round to sticking the game I made for the What W…
Hey guys
I have added my tween plugin to Github, https://github.com/empika/I…
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var x = ig.system.width/2, y = ig.system.height/2;
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This gets the mid-p…
Yup, why not. I'm all up for having more callbacks on things. There seem to be …
Thanks for the feedback Jackolantern.
To be honest, the new timers were the si…
This is pretty neat! Very impressed with some of the functions, I wasnt expecti…
Thanks Graphikos, glad my plugin can still be of some use :)
Instructions of…
That's super useful, thanks! I never thought about the pre-render stuff.
I t…
Thanks Graphikos.
I presumed that a larger canvas will affect draw time. I s…
Hi there
It seems the default res for Impact games is 240x160? I'm thinking …
Another video!
http://www.youtube.com/watch?v=u0z5bHaH93E
This time with …
Thanks!
Yeah, the tween plugin allows you to set animations for each phase, my…
Hey guys
Just thought I'd post a quick video of the jrpg engine i've been wo…
Listening now. Interested to hear about 2.0.
The voting should help with that. If you see a duplicate, don't vote on it ;) S…
ahahahaha, what a muppet I am!
Here you go: http://www.gdne.ws/
Hey guys
Just thought you all might like to know about a site I knocked up l…
You should just be able to set the 'distance' parameter in weltmeister or in co…
+1 For github, even if there is no code on there. Definitely simpler and easier…
Creature! hahahaha! excellent, it's actually meant to just be a stick man skydi…
Hey
Hosted a venue for the What Would Molydeux worldwide game jam this weeke…
Looks like you need something like
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var element = ig.$( selector );
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…
Hey
If anyone is going to this next week and wants to hook up for a drink an…
From the isogengic engine guy, may be worth keeping an eye on in future:
htt…
aaah, nice! I didn't actually have time to check out your code last night, will…
Nice, i'm going to optimise my code soon so that it will be able to ignore...
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Yup, interesting read.
Let us know how you get on if you ever have a go at t…