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Recent Posts

6 years ago in Gamepad Library, GameInput:

BTW, I meant to say, use the "creator.html" to create new gamepad map…

6 years ago in Gamepad Library, GameInput:

Also, please don't use whatever link to "latest" I used, but check ht…

6 years ago in Gamepad Library, GameInput:

Yes, a big part of the reason the library exists is to make switching gamepads …

7 years ago in Gamepad Library, GameInput:

[https://github.com/lunarcloud/gameinputjs/releases/tag/5.1.0 Latest Release] h…

8 years ago in Gamepad.js help:

I want to thank you for sharing that code with me. It led to some needed improv…

8 years ago in Gamepad Library, GameInput:

[https://github.com/lunarcloud/gameinputjs/releases GameInput JS] I had created…

8 years ago in Gamepad.js help:

Okay, so that code you just linked DOES what I was suggesting. You just need …

8 years ago in Gamepad.js help:

Okay, so I looked at it much closer. There's a bit of work to be done for multi…

8 years ago in Gamepad.js help:

Actually, it shouldn't be too hard to modify that existing gamepad plugin and i…

8 years ago in Gamepad.js help:

Give me a week and I'll fix up and release my ImpactJS plugin for my gamepad li…

8 years ago in How do I load a .txt file and assign to a variable?:

https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest/Using_XMLHttpRe…

8 years ago in twopointfive HudTile() pixelation:

Well, the simple answer is probably just the matter of resolution. The exampl…

8 years ago in VERY green to app world!:

Neither Ejecta nor ImpactJS ( nor any game engine for that matter) are what you…

8 years ago in Publish Impact Games for Fire TV, Fire Phone, and Fire Tablets:

Why not minify? Is there a technical bug preventing minification? Because,…

8 years ago in Impact 1.24 pseudo 3D & web audio:

Okay, so I got it working without any parallax. I'm sure I've gotta add someth…

8 years ago in Impact 1.24 pseudo 3D & web audio:

I think I needed to make the quad bigger still when I looked at it on the phone…

8 years ago in Can we use special letters, like ä and ö?:

No, the png includes the proper characters. I'm having the issue of mobile goin…

8 years ago in TwoPointFive use different tilesets for floor, walls, and ceiling:

Did... did you try editing a level's JSON directly instead of using weltmeister…

8 years ago in Can we use special letters, like ä and ö?:

While the web page generated an image for 3065 chars, My TwoPointFive-based gam…

8 years ago in Impact 1.24 pseudo 3D & web audio:

Okay, I'm having trouble trying to figure how to draw an image instead of a sim…

8 years ago in Impact 1.24 pseudo 3D & web audio:

Okay, I'm just starting to attempt this and have done this: drawWorld: fu…

8 years ago in Best way do get a game on steam:

I would suggest using Greenworks and NWJS. https://github.com/greenheartgames/…

8 years ago in Can we use special letters, like ä and ö?:

Oh, and even when It's that many characters, the PNG file is still only around …

8 years ago in Can we use special letters, like ä and ö?:

3065 seems to be the highest "Last Char:" value accepted (one more, a…

8 years ago in Outsourcing level design?:

http://impactjs.com/impact-commercial-software-license-agreement Section 4, …

8 years ago in Overwhelming projects - Best way to start?:

I've been exactly in your spot. I've made game engines that sucked and all sort…

8 years ago in TwoPointFive higher walls with variable height?:

""_Quote from Ripe_ I was able to get variable heights into twopoint…

1 decade ago in Impact++ library [75+ additions]:

I'm working on a top-down game, and I've noticed the default player physics are…