Impact

50 Posts, registered 1 decade ago

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Recent Posts

1 decade ago in Using jQuery with Ejecta - jQuery not loading properly:

I would not trust trying to load jQuery in Ejecta, since it's heavily dependent…

1 decade ago in iOSImpact - Bug/Crash - Release NSNotification observers:

I found a bug that was causing a crash in iOSImpact. I was trying to remove som…

1 decade ago in Unit Testing with ImpactJS?:

The ImpactTest package that I wrote is not specifically _for_ Impact using Node…

1 decade ago in A* Path Finder:

A* pathfinding is not a small task. It's going to be hard on your browser no ma…

1 decade ago in Map Minifier plugin for level data compression:

""_Quote from Jesse_ It's not 5% _savings_, it's 5% - 10% of _origin…

1 decade ago in Map Minifier plugin for level data compression:

Is 5% savings really worth the effort to have this at all? -- On a 15KB level, …

1 decade ago in A* Path Finder:

empika: the one I posted actually already does that... it steps between whateve…

1 decade ago in Spawning Entities on a different layer:

Do the birds need to be entities? Could they instead just be an animated backgr…

1 decade ago in A* Path Finder:

I ran through the script by jminor about a month ago and made it quite a bit ea…

1 decade ago in JS_UserDefaults: Get NSUserDefaults from JS in iOSImpact:

Here's a little gem that I whipped up yesterday to get and set preferences in N…

1 decade ago in Suggestion: Multiple Entity Layers:

Ah, I misread what you were saying. Yeah that's not possible out of the box. So…

1 decade ago in Suggestion: Multiple Entity Layers:

What's wrong with just changing the zIndex property of your entity as you place…

1 decade ago in Beating 60fps in Javascript:

This makes complete sense! Although, the arguments that it's futile (LCD refres…

1 decade ago in getting coordinates of touch on iOSImpact:

Unless you're familiar with Objective-C, I'd recommend just switching up how yo…

1 decade ago in Lawnchair for Impact:

Forgive me, but... what is Lawnchair?

1 decade ago in Waiting for Animation to Finish:

Make sure you rewind your animation when you set it: ## this.currentAnim = th…

1 decade ago in Impact's Font Tool:

Hrm. Broken in Safari for me (sometimes, might be with particular fonts). It s…

1 decade ago in Extending the Font Class:

Yep! [edit] Forgot to mention, MyGame.notes.push(note); should be this.notes.p…

1 decade ago in Extending the Font Class:

either move spawnNote into the main declaration of MyGame ## MyGame = ig.Game.…

1 decade ago in Impact's Font Tool:

That tool has never worked for me--I always get a default serif font instead of…

1 decade ago in Is there a trial version:

The selling point for me was the video that Dominic made for the [http://impact…

1 decade ago in Textures and Collisionmap disappear Probrem on iOSImpact:

First error: What color bit depth are your images? iOS can only use 24-bit dept…

1 decade ago in Is there a trial version:

No. This has been [http://impactjs.com/forums/help/why-not-free-trial-version-o…

1 decade ago in Resetting Current Level:

Scoping issue... In player.js, EntityPlayer doesn't have an instance for &q…

1 decade ago in BackgroundMap on iOSImpact not visible:

Of note: the _first_ level loaded does not show the background layer at all. If…

1 decade ago in Baking is not enough:

I agree that the current bake scripts are not "good enough" at obfusc…

1 decade ago in Resetting Current Level:

in your main game, override loadLevel and have it set currentLevel before passi…

1 decade ago in convert angle to movement x + y:

This should do the trick: ## var angle = this.angleTo(target); var x = Math.co…

1 decade ago in iOSImpact Beta: invalid context:

:-D Take that lesson with a grain of salt. Glad it's working for you now!

1 decade ago in IE9 Issue:

Yep. IE7/8 do not support HTMLElement.addEventListener(); In versions < IE9,…