Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by quidmonkey

If you're like me, baking and deploying your ImpactJS game is a painful process that involves running the proper commands, updating the html files and then prepping the files for deployment. I hate it.

So I wrote an ImpactJS build system using GruntJS that streamlines the process down to a few keystrokes. It's easy-to-install and use!

Feel free to tinker with it to your heart's content, and let me know what sort of improvements you'd like to see.

1 decade ago by drhayes

I love me some Grunt!

I'm using Grunt to create spritesheets for me and it has made me so much happier than doing them manually.

1 decade ago by quidmonkey

Very cool! Grunt is perfect for automating these kinds of manual tasks.

1 decade ago by raygerrard

thanks for this quidmonkey

1 decade ago by quidmonkey

You&039;re welcome! I found a bug in which I defined an unnecessary task for 'uglify', which was causing #grunt uglify to fail because the grunt-contrib-uglify npm module already defines one. A fix has been pushed to the repo.
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