Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by ydmd

game 1
game 2

1 decade ago by fugufish

nice work!

PS: how did you manage the jumping through the ledges mechanic? ( jumping through from below a ledge to the top )

1 decade ago by ydmd

Thanks!

In the editor I specified the 2nd collision tile for those platforms, and on the main character's code:

	handleMovementTrace: function( res ) {
		    if( res.tile.y ==  "2"  && this.vel.y < 0 || this.pos.y > res.pos.y) {
		        res.collision.y = false;
		          res.pos.y = this.pos.y + this.vel.y * ig.system.tick;
		    }
		    if( res.tile.x ==  "2") {
		        res.collision.x = false;
		        res.pos.x = this.pos.x + this.vel.x * ig.system.tick;
		    }
                   this.parent(res);
		}

1 decade ago by copman

Nice!
But a few things:
Why z & c and the keys? For me this is very hard to play.
The main sprite's animation does not look like walking but maybe this is by design.
Otherwise i like it.

1 decade ago by fugufish

@ydmd good thinking!

1 decade ago by stahlmanDesign

Looks great. I like the main screen with the path to different games.

1 decade ago by fugufish

@ydmd i'd like to know more! any email i can contact you at? or write me one: ben at hotbazooka dot com

1 decade ago by ydmd

will do fugufish
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