nice work!
PS: how did you manage the jumping through the ledges mechanic? ( jumping through from below a ledge to the top )
1 decade ago
by ydmd
Thanks!
In the editor I specified the 2nd collision tile for those platforms, and on the main character's code:
handleMovementTrace: function( res ) {
if( res.tile.y == "2" && this.vel.y < 0 || this.pos.y > res.pos.y) {
res.collision.y = false;
res.pos.y = this.pos.y + this.vel.y * ig.system.tick;
}
if( res.tile.x == "2") {
res.collision.x = false;
res.pos.x = this.pos.x + this.vel.x * ig.system.tick;
}
this.parent(res);
}
1 decade ago
by copman
Nice!
But a few things:
Why z & c and the keys? For me this is very hard to play.
The main sprite's animation does not look like walking but maybe this is by design.
Otherwise i like it.
Looks great. I like the main screen with the path to different games.
@ydmd i'd like to know more! any email i can contact you at? or write me one: ben at hotbazooka dot com
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