Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by darwin

Our GameJam Prague creation. Hint: you have to wait in the intro screen until meteorite storm is over.

http://dino.binaryage.com

I look forward to play with ImpactJS more.

1 decade ago by Hareesun

That was brilliant. :D Loved the ending. I laughed so loud.

Well done. :P

If you were looking for any critique, only thing i would have changed is the earthquake amount. Made it quite hard to keep my eye on the Dino. :)

1 decade ago by fugufish

brilliant! amazing what you made in 48 hrs

i like the bubble boxes btw. would look more real if they had comic style border lines.

1 decade ago by Bugninja

It looks fun - but I wasn't able to play it. The earthquake was too often and too shaky, and the "talk" bubble made it so I couldn't see what was coming. If the shake was less and the bubble went away, or showed up somewhere else, then I think it would be really fun.

1 decade ago by stahlmanDesign

I really appreciate that you made the source code available.

I was able to figure out lots of things by looking at your levels in Weltmeister. Some interesting examples of how to use triggers and entities. I learned how switching levels works, and your custom entities for making messages appear gave me some ideas about how far this game engine can be extended.

I also recently figured out how to un-bake some games. I would never steal someone's game, but it's nice to see how others have built entities.

For example, no where in the docs does it explain how to make the mover (moving platform) work. I figured out it has to be connected to trigger points and it will travel between them.

1 decade ago by Jerczu

Are you sure you have purchased your copy of Impact - I am 100% sure I saw it in one of Dominic's videos how to make movers also it comes with the movers source code comments on how to use it...
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