Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by XTender

Just for trying out ImpactJS.

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<a href=http://www.fuchtelworld.de/games/littleminer/index.htm

The Animations/GFX are not made by me, my Boss (Lead-Artist) had done them for me :)

1 decade ago by Jerczu

Wow great stuff!

1 decade ago by monkeyArms

This is looking really cool.

1 decade ago by stahlmanDesign

Looks and feels great.

1 decade ago by alexandre

Good mechanics overall. Some hint of lag when changing directions in the midst of digging, but otherwise quite good.

1 decade ago by LaserBeam

Nice graphics and enjoyed the digging to the bottom.

1 decade ago by stahlmanDesign

I really like how smooth it is getting on and off of ladders. I'm struggling with that when changing states in my game.

The main difference is that in my game, you only press the key once and the movement is continuous (you don't have to keep a key pressed to move). But then I get to the top of the ladder and since I have gravity anulled, the character continues to climb in the sky. Then a series of if statements are needed to prevent that but it seems inefficient and doesn't always fit every situation (the character falls back to the ladder, and then climbs and falls etc.)

Would you be willing to share your source code for handling that or any other part of your game? It really has a professional feel.

Fog of war is also well done.

1 decade ago by XTender

This project was a Port of an old Flash Project I started one Year ago, and there I had the same movement you are talking about (it was easyer to code because you dont need direct collision detection :) )

I don't know if my code will help you because its a little bit messy :) And its also just a bunch of if statements (is there a ladder, is above me a ladder, is above me a solid tile, ect)

1 decade ago by fugufish

doesn't matter if it's messy. if it's open source, someone will probably fork and rewrite it nicer

1 decade ago by Janix

Very nice so far. Movement seems very fluid. How many frames is your animation sheet for the miner; for like walking, swinging the pick, etc?

1 decade ago by Skywalker

most of his animations are around 30 frames each if you look at the resources.

1 decade ago by lazer

This looks awesome - I am especially interested in the lighting (how the tiles get lighter as you get closer to them). Would you be willing to share how this was implemented? I'm having a problem with creating a smooth looking lighting transition like that at the moment.

1 decade ago by Ashkettle

Smooth and polished feeling. Very good start.

1 decade ago by Saacy

Great job. Reminds me of gold rush game)

1 decade ago by XTender

Thanks. It was also a small Inspiration source :)
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