Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by SlouchCouch

At Startup Weekend omaha, me and a handful of other guys made this game in about 50 hours. I had about 2 weeks experience with impact, but none of the other guys had any nor did they have any game making experience.

it was a fun weekend full of lots of caffeine and hacking away at our keyboards.

http://slouchcou.ch/games.html

1 decade ago by fugufish

i really like the initial slide show mechanism that you made. It's brilliant.

1 decade ago by fugufish

can you elaborate a bit on how you built the slide show?

1 decade ago by SlouchCouch

For sure. 1st we have our splash screen with our brand logo SlouchCouch. that's just an entity that is placed in the middle of the screen. we used an entity because the animations (which are obviously properties of entities) have an alpha property which can be set so it can fade in/out. Images don't have an alpha property, and I didn't feel like subclassing. I was in a hurry.

For the intro slideshow those are also entities. The all start off screen at some arbitrary position, then the first one is given velocity = 1500 in the negative X direction. Then it collides with an invisible barrier where it stops. When either the slide timer (3 seconds) expires, or space bar is hit, the slide is given a nonzero gravity factor so it appears to fall downwards, and at the same time the next slide is given a vel.x = -1500. repeat until the final slide, where once space bar is hit the game fires off loadLevel() and the game begins.

I use Entities for quite a bit of things because of their pre-built logic.

I think next slideshow i might try doing it with box2d and have the slides smash into each other before the game starts.

1 decade ago by fugufish

very clever with using the entities velocities + barriers!

1 decade ago by stahlmanDesign

That intro is really cool. Thanks or explaining how you did it.
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