Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by MikeL

The Impact documentation does a nice job of highlighting one advantage of 'baking' your game: to speed up load time considerably.

What is not stated explicitly is the other advantage: helping to obfuscate the game's code. Not only your own, but also that of Impact. This is important in slowing down the inevitable, shall we say, misappropriation of the Impact code including Weltmeister.

Couple of additional things to add post-baking:

1. The files that you upload to your server need only consist of (a) the game folder (i.e MyGame), (b) within that folder is index.html and game.min.js (c) also within that folder will be the media folder containing its various images.
(In other words, leave out entirely the tools and lib folders with all of their contents.)

2. On the server that you've uploaded your files to, you may additionally want to set appropriate permissions for the media folder and any other additional folders.

Many of you know these things already, but some of us (finger pointing towards myself) may be slow to consider the impact (no pun intended, really) of throwing things up onto the web as soon as they're mostly working.

One last note, we may want to (not compulsory) put a Created with the Impact Game Engine link on our game pages, so that the name and capabilities of Impact get spread far and wide.

Game on!

1 decade ago by Ken

Great reminders MikeL and I agree with you about putting "created with Impact" on any game that is developed. It's a great engine and it would be awesome to see Dominic succeed with it. Plus let's be selfish here, the more Dominic can focus on it, the better it will become for us ;)

The one question is, say my games is boring or just sucks, would Dominic still want that associated with Impact via the "Made with" icon. Or is it something we should ask if it is "Impact approved"? I would like to get his opinion first.

1 decade ago by nefD

If this ends up being the kind of thing where its "the more the merrier", I'd be happy to whip up a quick plugin that performs some kind of 'splash screen' effect with a fade in/fade out of the Impact logo on game init.. :)

1 decade ago by MikeL

@nefD - Hadn't even thought of a splash screen - and with the fading effects. Very cool idea actually.

@Ken - Agreed, as in any good capitalist scheme, there is a self-serving aspect which works to the mutual benefit of the involved parties. The more Dominic is funded to work on the engine, the more we each stretch our (well spent in my opinion) $99.

As to the actual quality of the game, I'm not sure it matters at this point. I say this because HTML5 is still really in its infancy. So nearly anything that is done in canvas has kind of an "Oh wow, you can do that right in the browser without any special plugins?" effect. Just my opinion of course.....
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