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1 month ago by ansimuz


Simple question. I want an entity to bounce eternally at the same velocity. What would be the best way to do this.

1 month ago by ansimuz

Found the solution.

I override the handle movement function so whenever it hits the ground a constant velocity to y is applied:

handleMovementTrace: function (res) {   
    if (res.collision.y  ) {
        this.vel.y = -this.speed;

1 month ago by stahlmanDesign

Nice solution
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