Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by Elvar

Hallow guys, its been awhile since i have been on these forums, due to school work, and the website for our upcoming Tower Defense game.

Lately i have been thinking of, adding onscreen multiplayer to the game, so you can see your opponent on the upper screen, meanwhile you play. However i am not entirely sure how i should approach this, and would be happy to hear from other, who have been working on such thing.

For one thing, i would love some kind of game backend server, maybe some php, which handles most of the game rules, like player hp and such, but how can i do this?

Also, there elements in the game, which uses framecounting, but what if the framerates drop for one player, and not for the other, will it still be in sync? I suspect, that the defined framerate in main.js handles this, am i correct?

I have been looking at nodejs, could this be the right solution for me?

Thank you.

1 decade ago by Elvar

Allowed myself to bump my thread, hope it okay. :)

1 decade ago by Elvar

Just found this page http://impactjs.com/forums/code/impact-tutorial-here hopefully this will clear things up for me :-)
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