1 decade ago by saloon12yrd
Hi all,
I was wondering if anyone has come up with a reasonably well working implementation of a line of sight algorithm?
I thought I could implement this quickly with ig.game.collisionMap.trace() but since this only takes the collision map into account but not entities (i.e. doors) this is not the same.
Thanks in advance
Dominique
I was wondering if anyone has come up with a reasonably well working implementation of a line of sight algorithm?
I thought I could implement this quickly with ig.game.collisionMap.trace() but since this only takes the collision map into account but not entities (i.e. doors) this is not the same.
Thanks in advance
Dominique