Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by Bushstar

I wanted to switch the running game to move to cut scenes and to spread the amount of resources that have to be loaded across the game and not all at once. I'm planning ahead for large games. To switch games I was going to use ig.system.setGame() like you might do from a splash screen.

The problem is that ig.system.setGame() acts as a reset.

How can I pass object details between games?

1 decade ago by alexandre

The LocalStorage plugin can help.

1 decade ago by Bushstar

Yeah, I figured that LocalStorage and JSON is the kind of solution I'm looking for. I'll do some studying tomorrow to see what I need to do to store objects between different instances of a game. I guess I'm effectively making a LocalStorage save game.
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