1 decade ago by BlueMoonProductions
Hey,
Yes, this topic is about 'trial version'. You're probably crying now, but read on (:p).
I'm an 'experienced' game developer, and program in several languages. I've also used a bunch of game engines, which always had a free/trial version. There were usually as much 'free' users as 'paid users'.
I think a free version will give your engine more accessability and (as result) more popularity. I mean, we've all heard of Unity(http://unity3d.com/) and Game Maker(http://www.yoyogames.com/), but have you ever heard about Leadwerks(http://leadwerks.com/)?
Probably not. I think a lite/trial version is VITAL if you want to survive in this industry.
So, there are two options:
-Lite - a version with restrictions
-Trial - a full version for a certain period
LITE: in my opinion the best option. Just remove some functionality(such as playing sounds, remove functions from the editor, etc. I've only browsed through the site quickly, so I can't give you any tips about what to remove). I know users might be able to write those systems for their lite version, but if they are, why wouldn't they write their own engine?
TRIAL: I don't really know how you should implement this in an open-source engine.. Conclusion: Lite :p
I'm just 16, but however, I'm really willing to pay $100 for a good engine(I've won more than six times more prize money with other engines =D), but the problem is that I can't see if this is a good engine or not. The content on this site is (completely logical of course) subjective to the engine. To really see it's capability, I have to see some games, but since the engine is just released, there aren't much..
In short: A lite version, which misses some functionality and maybe has an other license('you may not sell your game', 'you should give me credit'), a standard splash screen or whatever, will bring more users to your program, more popularity, more sales.
I know it's will be hard, but by making a free, lite version you will remove the last gap for a lot of users to use (and eventually: buy) your engine!
Last but not least: nice site, nice engine(as far as I can see :p): good job =D
regards,
BlueMoonProductions
Yes, this topic is about 'trial version'. You're probably crying now, but read on (:p).
I'm an 'experienced' game developer, and program in several languages. I've also used a bunch of game engines, which always had a free/trial version. There were usually as much 'free' users as 'paid users'.
I think a free version will give your engine more accessability and (as result) more popularity. I mean, we've all heard of Unity(http://unity3d.com/) and Game Maker(http://www.yoyogames.com/), but have you ever heard about Leadwerks(http://leadwerks.com/)?
Probably not. I think a lite/trial version is VITAL if you want to survive in this industry.
So, there are two options:
-Lite - a version with restrictions
-Trial - a full version for a certain period
LITE: in my opinion the best option. Just remove some functionality(such as playing sounds, remove functions from the editor, etc. I've only browsed through the site quickly, so I can't give you any tips about what to remove). I know users might be able to write those systems for their lite version, but if they are, why wouldn't they write their own engine?
TRIAL: I don't really know how you should implement this in an open-source engine.. Conclusion: Lite :p
I'm just 16, but however, I'm really willing to pay $100 for a good engine(I've won more than six times more prize money with other engines =D), but the problem is that I can't see if this is a good engine or not. The content on this site is (completely logical of course) subjective to the engine. To really see it's capability, I have to see some games, but since the engine is just released, there aren't much..
In short: A lite version, which misses some functionality and maybe has an other license('you may not sell your game', 'you should give me credit'), a standard splash screen or whatever, will bring more users to your program, more popularity, more sales.
I know it's will be hard, but by making a free, lite version you will remove the last gap for a lot of users to use (and eventually: buy) your engine!
Last but not least: nice site, nice engine(as far as I can see :p): good job =D
regards,
BlueMoonProductions