Impact

46 Posts, registered 5 years ago

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Recent Posts

3 months ago in Fixed Timestep:

Hey this is real cool! Any chance of adding smooth interpolation to create a sl…

4 months ago in ImpactES6 : use ES6 with ImpactJS:

Great work! This way is a little convoluted unfortunately. what does ```exp…

4 months ago in ImpactES6 : use ES6 with ImpactJS:

what problem does preloading face at this time?

4 months ago in ImpactES6 : use ES6 with ImpactJS:

Ok I somewhat understand the delima. Impact pre-defines the ES6 functions #modu…

4 months ago in F L A R E development Suite for Impact:

[redacted]

4 months ago in ImpactES6 : use ES6 with ImpactJS:

This is awesome. What do you mean that it won't work with old impact scripts?

5 months ago in F L A R E development Suite for Impact:

Watch a video of the tools and features by clicking [https://vimeo.com/18109283…

5 months ago in Hardpoint - Multiplayer Tank Action Game:

This looks really cool. I'm impressed you've done so much with an impact game. …

5 months ago in F L A R E development Suite for Impact:

*Progress with the Anims Editor, BoomSheets* {https://dl.dropboxusercontent.co…

6 months ago in Game screens with varying sizes:

The title screen and gameplay screen are both levels. I tested by starting …

6 months ago in Game screens with varying sizes:

Code here: http://pastebin.com/Tdd37b1b Title Screen fits the canvas but tha…

6 months ago in Start to play Pirate World:

You made this with impact? Also some of your FAQ links are broken

6 months ago in Game screens with varying sizes:

I have title screen that is very detailed with BIG sprites. The gameplay the sp…

6 months ago in F L A R E development Suite for Impact:

Looking forward to it!

6 months ago in F L A R E development Suite for Impact:

Fork the project and implement any ideas you'll have, I'll review it, and pull …

6 months ago in NodeJS + Impact:

I'm added nodejs support to weltmeister. Impactjs is now 100% nodejs. http:/…

6 months ago in node.js for weltmeister:

I've produced a full nodejs impact solution here: http://impactjs.com/forums/c…

6 months ago in I need to share weltmeister:

I'm not sure if the weltmeister class supports this? Check the project here: h…

6 months ago in F L A R E development Suite for Impact:

F L A R E BoomSheets ""BoomSheets is a stand-alone tool that imports…

6 months ago in F L A R E development Suite for Impact:

{https://dl.dropbox.com/s/2r73s0t8rpeeisb/logo-lg.png?dl=0} ""Sprite…

6 months ago in I need to share weltmeister:

Weltmeister config files and main weltmeister file.

6 months ago in I need to share weltmeister:

Others will benefit. In order for the configuration and installation of the new…

6 months ago in I need to share weltmeister:

I re-wrote the API endpoints and have run impact from a purely nodejs server. I…

1 year ago in Silent Hill 2 Demake - Pyramid Chase:

Good art. Too basic.

1 year ago in Drawing with context issues:

1. The impact logo shows up for the Loader. In game, using the context re-draws…

1 year ago in Drawing with context issues:

1. Drawing with the context object draws the impact logo that is sitting in the…

1 year ago in ig.game.spawnEntity(EntityIntroProp ... ) -> EntityIntroProp resolves to type 'function Class()':

Thanks for clarity. When would I want to use #loadLevelDeferred# over #loadLev…

1 year ago in ig.game.spawnEntity(EntityIntroProp ... ) -> EntityIntroProp resolves to type 'function Class()':

Check this out. If I add the code in the update() function as opposed to the in…

1 year ago in ig.game.spawnEntity(EntityIntroProp ... ) -> EntityIntroProp resolves to type 'function Class()':

EntityIntroprop: http://pastebin.com/viL8FK1Z Intro Game Class: http://pas…

1 year ago in ig.game.spawnEntity(EntityIntroProp ... ) -> EntityIntroProp resolves to type 'function Class()':

Keep in mind it doesn't remove itself when added via the level editor. Stran…

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