Impact

33 Posts, registered 1 decade ago

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Recent Posts

1 decade ago in Puzzle game:

Thanks :) It was not easy to find a good way to handle the collisionmap of m…

1 decade ago in Puzzle game:

Hi all, here is my small puzzle game http://fabienmas.free.fr/impactjs/inde…

1 decade ago in Architect Game:

Hi, nice game How did you manage to define the collision map of each pieces ?…

1 decade ago in Collision layer and tiles:

Hi Stuart, thank you for the explaination, it's easier now to understand …

1 decade ago in Collision layer and tiles:

Hi, it's not my issue. My issue is that I don't understand the �…

1 decade ago in Collision layer and tiles:

hi If I select a slope, the collision map is a square. and I would like to …

1 decade ago in Collision layer and tiles:

Hi, When I press the space bar on my Collision layer int the weltmeister, I h…

1 decade ago in Boom Town:

Hi Tyler Vacation hum, lucky man ;) For the bug, when I buy some moves, th…

1 decade ago in Popup message:

Problem solved It comes from ## this.font.draw( this.value, this.pos.x+(this…

1 decade ago in Popup message:

Hi I have a game which have a 20 fps When I display my 'message' en…

1 decade ago in Letter game:

Hi stahlmanDesign, Impossible for me to reduce the size of my games. It is d…

1 decade ago in Letter game:

Hi everybody, I have made a smal letter game (in french) I can't beat 1…

1 decade ago in Boom Town:

By the way, I use an Iconia Tab A200 / Android 4.0.3 ;)

1 decade ago in Boom Town:

Hi, nice game. I played until midnigth yesterday ;) (I had a small bug to co…

1 decade ago in Scale:

By the way, that's really strange The performances are really better whe…

1 decade ago in Scale:

Hi, it works with this method but I lost my variable ig.system.scale. So all …

1 decade ago in LoadLevel and entities:

Clear explanation thanks :) Fabien

1 decade ago in LoadLevel and entities:

Re I use the ig.timer class now and it's better No object is interacting…

1 decade ago in LoadLevel and entities:

Hi, I have a game with several levels. One of my entity has a timer in it ( …

1 decade ago in Scale:

Hi, I have a game who has an original size of 600*400px. It's for an andro…

1 decade ago in A* Path Finder:

I am back ; I have updated your followPath function to add a vraible : this.pa…

1 decade ago in A* Path Finder:

Hi Hurik, Wonderful plugin thanks !! I have 2 comments/questions : 1) I ha…

1 decade ago in Background image:

thanks all I have created a layout with a tile size of 200, then I have 6 tile…

1 decade ago in Background image:

Hi, I have a big image (600*400px) that I want as background for my game. Ho…

1 decade ago in MouseOver and transparency:

Hi Heiko, I am going to test your plugins, I 'll let you know Thanks fo…

1 decade ago in MouseOver and transparency:

Hi thanks for your answers. I don't know yet which method I will use b…

1 decade ago in MouseOver and transparency:

Hi thanks for your answer. But I thought that it was possible to get it auto…

1 decade ago in Impact on mobile device:

Can't we be more specific ? I would like to bind the mouseDown event and…

1 decade ago in MouseOver and transparency:

Hi, I have some buttons with the shape of a small moon. the other part is trans…

1 decade ago in Impact on mobile device:

thanks :)