Impact

1608 Posts, registered 5 years ago

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Recent Posts

1 month ago in SVG Spritesheets and animations?:

If I remember correctly, I used SVG images when I made this simple app-thing: h…

1 month ago in Fourest Heroes... Making of a 2D pixel-art platformer :):

Cool, I see them now! :)

1 month ago in Fourest Heroes... Making of a 2D pixel-art platformer :):

Cool! When you finish streaming, should the video become available? {http://i…

1 month ago in Bug Report: Font Tool Seems Broken?:

Right you are, @stahlmanDesign! I had to install Flash and enable it in the sec…

1 month ago in Bug Report: Font Tool Seems Broken?:

The font tool seems to be broken for me. http://impactjs.com/font-tool/ The f…

1 month ago in Fourest Heroes... Making of a 2D pixel-art platformer :):

When will you be streaming?

2 months ago in Become super slow running on web browser:

All three games run OK on my iPhone 5S, and Chrome on my Mac. Strange that you …

2 months ago in Become super slow running on web browser:

Haven't noticed. Can you point me to an ImpactJS game online that seems slow? I…

3 months ago in Spawning points:

A great way to learn is download some already made examples, and look at the co…

3 months ago in Spawning points:

How is the "levelchange" entity supposed to work anyway? Did you writ…

4 months ago in Gamepad support on Amazon Fire TV with Cocoon Canvas+:

Regarding gamepad with Canvas+, a developer [https://forums.cocoon.io/t/how-to-…

4 months ago in Gamepad support on Amazon Fire TV with Cocoon Canvas+:

What do you mean unplayable performance? Works, but laggy?

4 months ago in Impact js variable scopes. Where should I put my websocket?:

Maybe something like this... ## // main.js MyGame = ig.Game.extend({ ... …

4 months ago in Minotaur:

Cannot play your game, because I just get stuck on this screen. http://i.imgur…

4 months ago in Help with splitting angles into quadrants for animation (math):

If I remember correctly from our conversation, the problem was that you were ch…

5 months ago in Defining/Initializing properties in Entities error:

Yup, exactly. Edit: If you make a new thread and post the code you have, perha…

5 months ago in Defining/Initializing properties in Entities error:

Have you managed to connect to a socket server OK? Basically #this.socket# woul…

5 months ago in Connecting with web DB:

@Exivus, sure. You could have your game make AJAX calls to an API that talks to…

5 months ago in Defining/Initializing properties in Entities error:

I usually setup my socket in main.js, and maybe create a pointer to it: ## // …

5 months ago in Defining/Initializing properties in Entities error:

Code that should not be run inside Weltmeister can be gated with #ig.global.wm#…

5 months ago in TwoPointFive Pointer Entity Collisions:

If I understand correctly, your player should be moving around a 2D top-down le…

6 months ago in snipping tool:

The current canvas image is always available to you at #ig.system.canvas#. F…

6 months ago in snipping tool:

Hi Constantine. As far as I know, JavaScript cannot screenshot an area outside…

6 months ago in When velocity is dynamically set the motion only occurs in 4 orthogonal angles.:

Hi Naty. You can still use fast speeds if you want, but just make sure you set …

7 months ago in When velocity is dynamically set the motion only occurs in 4 orthogonal angles.:

Maybe you're trying to move the ball faster than #maxVel.x# and #maxVel.y# allo…

7 months ago in Place to put context.resetTransform():

I think you have the correct idea. Just make sure you #save()# before performin…

7 months ago in Advice on launching a website dedicated to game?:

""given the diverse technologies associated to the web today its hard…

8 months ago in Change rate of input.state:

Yeah, if you use #ig.input.state('ATTACK')# in your #update# function, then it …

8 months ago in Need help bootstrapping a platformer:

No problem. And welcome :)

8 months ago in Need help bootstrapping a platformer:

Then perhaps (rather than starting from scratch) it might be helpful to start w…

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