Impact

1589 Posts, registered 5 years ago

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24 hours ago in Defining/Initializing properties in Entities error:

Code that should not be run inside Weltmeister can be gated with #ig.global.wm#…

2 weeks ago in TwoPointFive Pointer Entity Collisions:

If I understand correctly, your player should be moving around a 2D top-down le…

1 month ago in snipping tool:

The current canvas image is always available to you at #ig.system.canvas#. F…

1 month ago in snipping tool:

Hi Constantine. As far as I know, JavaScript cannot screenshot an area outside…

1 month ago in When velocity is dynamically set the motion only occurs in 4 orthogonal angles.:

Hi Naty. You can still use fast speeds if you want, but just make sure you set …

2 months ago in When velocity is dynamically set the motion only occurs in 4 orthogonal angles.:

Maybe you're trying to move the ball faster than #maxVel.x# and #maxVel.y# allo…

2 months ago in Place to put context.resetTransform():

I think you have the correct idea. Just make sure you #save()# before performin…

2 months ago in Advice on launching a website dedicated to game?:

""given the diverse technologies associated to the web today its hard…

3 months ago in Change rate of input.state:

Yeah, if you use #ig.input.state('ATTACK')# in your #update# function, then it …

3 months ago in Need help bootstrapping a platformer:

No problem. And welcome :)

3 months ago in Need help bootstrapping a platformer:

Then perhaps (rather than starting from scratch) it might be helpful to start w…

3 months ago in Fixed Timestep:

Found a bug in the plugin. It allowed #ig.system.tick# to be non-constant. Th…

4 months ago in Amazer:

Sound in Safari for iOS is disabled by default until you play the sound once in…

4 months ago in Fixed Timestep:

""_Quote from Cakebit_ I modified the SplashLoader to change the func…

4 months ago in Bug Report: Chrome Reliably Fails To Load Audio:

Feeling silly now that I did not check the version of ImpactJS being used on th…

4 months ago in Fixed Timestep:

""_Quote from Cakebit_ The #ig.system# function #setDelegate# was exp…

4 months ago in Bug Report: Chrome Reliably Fails To Load Audio:

To quote Dominic from the first thread, assuming this issue is closely related:…

4 months ago in Fixed Timestep:

Perhaps the transition looks weird because maybe you replaced #ig.game.run# (wh…

4 months ago in Fixed Timestep:

Glad that mystery is solved. :) May I ask what is weird about the transition?

4 months ago in Bug Report: Chrome Reliably Fails To Load Audio:

Perhaps this bug report relates to these unresolved issues? http://impactjs.co…

4 months ago in Fixed Timestep:

""_Quote from Cakebit_ indicates that there is no update function in …

4 months ago in Bug Report: Chrome Reliably Fails To Load Audio:

Under simple circumstances, Chrome reliably fails to load audio files. This res…

4 months ago in Sharing My Music and Sound FX - Over 960 Tracks:

Very cool. I like this one :) http://soundimage.org/wp-content/uploads/2014/…

6 months ago in Fixed Timestep:

More thinking out loud. A possible work-around for the above issue could be to …

6 months ago in Super Flipside:

Wow, very nice. And difficult lol. Saw occasional FPS dips on my iPhone 5S, but…

6 months ago in Impact - is it still worth it?:

""_Quote from Fravio4_ Try to do it, thanks) ""@Fravio4: Tr…

6 months ago in Bug? Debug Module Clocks Not Accurate?:

""_Quote from Fravio4_ explained please about this function draw: fun…

6 months ago in Is there a .ts file available for those who bought the impactjs license:

You mean a TypeScript definition file like "d.ts"? I'm not aware of o…

6 months ago in Making an Enemy Walk Around a Platform:

Thanks for sharing your findings.

6 months ago in Fixed Timestep:

It occurred to me that directly patching the engine is not ideal because it vio…

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