Impact

9 Posts, registered 1 decade ago

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Recent Posts

1 decade ago in Steering away from bloat:

You can create a stripped Entity with those functions nulled out, or empty. Or …

1 decade ago in Getting handle on Map:

Extend Main to include a currentLevel parameter, by adding it to the comma sepe…

1 decade ago in Ideas for Weltmeister?:

Ability to create an entity (including code) when one doesn't exist. Clone lev…

1 decade ago in Welmeister circular dependencies:

9 times out of 10, the circular reference for me is a missing comma in the obje…

1 decade ago in Death Animations:

Thanks for your help jMinor, here is what I did. I spawned a new, death, Ent…

1 decade ago in Death Animations:

cool, and how do I make that entity kill itself after the death animation has r…

1 decade ago in Death Animations:

Hi, I'm trying to insert a death animation before kill is called and after r…

1 decade ago in Expandability / License:

How does the licensing effect changes I make to the game engine? Am I free to…

1 decade ago in Benchmarks on different platforms:

Hi, do you have any benchmarks available for the engine? Namely sprites on …