Impact

75 Posts, registered 1 decade ago

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10 years ago in Super Scrapped Robot:

""_Quote from gnx_ Can I ask what did you use to make a windows exec…

10 years ago in Super Scrapped Robot:

The game doesn't really work on the iPhone prior iOS8. And we didn't optimize f…

10 years ago in Super Scrapped Robot:

Hej, we just released our second impact game, Super Scrapped Robot. Some of yo…

1 decade ago in Ejecta BackgroundMap Performance Problem:

As I wrote this i was wondering if the same thing happens with big instances of…

1 decade ago in Ejecta BackgroundMap Performance Problem:

Hej, i have a little problem with the rendering of some backgroundMaps in Ej…

1 decade ago in Multiple entities, only one spawning bullets properly:

Do you initialize the timer in the init function or the class itself? Anyway, i…

1 decade ago in AutoTiler:

Yeah, I too. Otherwise it's hard to see what the plugin actually does. With a d…

1 decade ago in AutoTiler:

Hej, for our last game [http://impactjs.com/forums/games/scrapped-robot-gb-j…

1 decade ago in Scrapped Robot - GB Jam:

Uff, two days I guess. Lots of try and error and reuse of old code. I once i…

1 decade ago in Scrapped Robot - GB Jam:

""_Quote from ckcollab_ This is awesome, I totally want to make my g…

1 decade ago in Scrapped Robot - GB Jam:

Hej, Malte and I participated in the [http://www.gbjam.net/ GBJam] and made …

1 decade ago in Multitouch:

Hum, I did some testing and it looks like it's not really save to use more than…

1 decade ago in Multitouch:

I have an original iPad, too, but with iOS 5.1.1. maybe that is an problem with…

1 decade ago in Multitouch:

Hum, just looked into this. It works fine for me. At least with the test code i…

1 decade ago in LD48 - You are the Hero:

@graphikos: Passage absolutely, but i didn't know loved ore MetaDating. Had to …

1 decade ago in LD48 - You are the Hero:

Just finished my Ludum Dare entry. You can visit the ld entry here: http://…

1 decade ago in Button:

Hum, it's getting weirder. I don't see a problem there. I tried a little around…

1 decade ago in Button:

Really weird. I can't recreate the problem. My main.js looks like this: ## …

1 decade ago in Button:

Hej, I just updated the plugin a little and wrote some more documentation. I…

1 decade ago in Button:

Hum, I'm sorry that this was such a hard time to get to work. <but you are r…

1 decade ago in Steering Behaviors:

You can't directly track objects per frame but you can look into the memory con…

1 decade ago in Steering Behaviors:

You should consider using a high performance vector library like https://github…

1 decade ago in websocket in Ejecta, did anyone make it possible now?:

When I developed Steamclash I used websockets to test the whole thing a lot eas…

1 decade ago in Button:

Hum, sorry, i'm not looking that often here in the forums. But normally the…

1 decade ago in Ejecta:

Just tested the old Version again and it was slower than I remembered. So yeah,…

1 decade ago in Ejecta:

Yeah! Had to port Steamclash this evening and it went really well, even thou…

1 decade ago in 3D card flip possible?:

No and yes. Impact doesn't provide a simple solution to this, cause it's a 2D e…

1 decade ago in Glfx:

It's more a funny little thing. But if you write your own shader, you can d…

1 decade ago in Glfx:

Hej, I couldn't sleep and played a little bit with [http://evanw.github.com/…

1 decade ago in System Lag on iPad1:

Most of the time you produce to much garbage. That needs to be collected and ma…