Impact

37 Posts, registered 1 decade ago

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Recent Posts

1 decade ago in battle damage on entities.......:

So lets say I have a wall, the bad guys hit the wall, it gets damaged, the next…

1 decade ago in HTML5, where do i find it?:

Where do I find the HTML5 code for the stuff I put into the WM, and is it edita…

1 decade ago in entity animation is not correct....:

Yeah, they were ok. i'm not sure what it was but eventually all the graphi…

1 decade ago in entity animation is not correct....:

My entity is a plasmaball that i took pics of here at the house and turned into…

1 decade ago in This will not play, not sure what i missed....:

Yep guys it was that silly timer. i'm working on one atm with impacts time…

1 decade ago in This will not play, not sure what i missed....:

thanks Mr. L! that was great. now the only prob i'm having is with ..... #…

1 decade ago in This will not play, not sure what i missed....:

Ok, so i got my declarations moved around and it got the process moving a bit, …

1 decade ago in This will not play, not sure what i missed....:

So no errors when i run it from localhost, but it just sits there "dead&qu…

1 decade ago in Can someone please clarify making an Entity clickable?:

Thanks fugu, i'll try it out. i'm also playing with the onClick metho…

1 decade ago in Can someone please clarify making an Entity clickable?:

I see lots of threads about dragging and mouse location, but i'm more inte…

1 decade ago in Glowing entities.....:

ight! will do. thanks for the responses guys.

1 decade ago in Glowing entities.....:

Is there a way to make an entity glow, or flash? Like some kind of back light e…

1 decade ago in .standing, how's it work?:

well i just now got them to stack, they would not last night. the first one wou…

1 decade ago in Firefox/Chrome problems using impact sound engine in a game:

Ok. #x2. Also, i just removed the empty 'update: function' and that f…

1 decade ago in Firefox/Chrome problems using impact sound engine in a game:

Yeah i'm not having trouble with sound, but my animation will not play. it…

1 decade ago in .standing, how's it work?:

well it was basically a gem matching type game. match 3+ for points and such. I…

1 decade ago in .standing, how's it work?:

ok, so i've been working on this for a few days now. I managed to get the …

1 decade ago in Entities falling through solid tiles.....:

@Kxen, it was a rather dumb little error, lol. i had clicked the "link wit…

1 decade ago in Entities falling through solid tiles.....:

yep, got it all fixed up now. lol i'm not even gonna say what it was. but …

1 decade ago in Entities falling through solid tiles.....:

Yes sir. I even tried different tilesets, still falling through. It almost look…

1 decade ago in Entities falling through solid tiles.....:

I'll post my skull entity in a sec, but when i place it in the welt and th…

1 decade ago in Where did i go wrong?:

'spawn' is set in the update: function() section. but i changed it up…

1 decade ago in Where did i go wrong?:

Ok, this is what i did. I created an invisible spawner to check for certain con…

1 decade ago in Where did i go wrong?:

as far as i can tell Jerczu it won't spawn the "actual" entity i…

1 decade ago in Weltmeister is showing my entity as a square yellow outline.....:

yeah man, it was the anim definition. i had left it out. as soon as i added it …

1 decade ago in Where did i go wrong?:

My entity needs to "call" another entity to the board. --spawnEntity…

1 decade ago in .standing, how's it work?:

gotcha! that is what i was looking for. tyvm. i thought you could set it.

1 decade ago in .standing, how's it work?:

Sorry, but what is the correct syntax to use the '.standing' property…

1 decade ago in Inside impact, can the 'main.js'............:

Thanks Jerczu.

1 decade ago in .standing, how's it work?:

.standing - Boolean, stating if the entity is resting on the ground (y axis). …