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13 Posts, registered 1 decade ago

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1 decade ago in Enemy spawner with trigger:

I got it. this.enemy = ig.game.spawnEntity(EntitySkeleton,x,y); should be: t…

1 decade ago in Enemy spawner with trigger:

They are properly connected in WM. I have a line connecting them. Also, when …

1 decade ago in Enemy spawner with trigger:

Hey guys. The game I have been working on is coming along nicely, but I have b…

1 decade ago in Handling unlockable doors and their collision:

Very nice. Completely forgot about adding B because of the doors. Thank you v…

1 decade ago in Handling unlockable doors and their collision:

I have incorporated the changes you suggested, as well as tweaking some of my c…

1 decade ago in Handling unlockable doors and their collision:

Thank you stahlman for your help. I will incorporate those changes.

1 decade ago in Handling unlockable doors and their collision:

## ig.module( 'game.entities.door' ) .requires( …

1 decade ago in Handling unlockable doors and their collision:

So other than a few issues I have ran into along the way, which got sorted out …

1 decade ago in DistanceTo and Enemy AI:

Hey guys. I am working on enemy ai in my game, but I am still fairly new with …

1 decade ago in AI shooting, distanceTo, spawnEntity:

1 decade ago in Flip projectile animation depending on char's facing?:

I had a feeling it was going to be something very small that I was missing. Th…

1 decade ago in Flip projectile animation depending on char's facing?:

Yeah, sorry about the lack of code block. I tried every combination of tags I …

1 decade ago in Flip projectile animation depending on char's facing?:

Let me just start off by saying thank you to Dominic for this amazing framework…