Impact

40 Posts, registered 6 years ago

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Recent Posts

4 years ago in Problem with sound library:

How big are these sounds, and what impactjs version are you using (the build or…

4 years ago in Weltmeister plugins - setting a standard.:

""_Quote from dominic_ The current dev version of Weltmeister (from t…

4 years ago in need logic for AI Shooting:

An easy way would be to have a reference to the player, be it in your game main…

4 years ago in Flipping or Rotating Tiles in Weltmeister:

It is indeed not possible through weltmeister, simply because flipping/rotating…

4 years ago in Detect device rotation:

You can place this in your #main.js# file, outside the game ## ig.Game.extend…

4 years ago in Access all entities:

#game.entities# contains all your entities. ## for( var i = 0; i < ig.game.…

4 years ago in Box2D: Changing gravity with trigger:

I truely hope he figured it out by himself after 2 years ;)

4 years ago in Character not moving:

Is it safe to assume by.. ## // Additional update code here ## ..you mean you h…

4 years ago in Advanced collision boxes for entities:

With the core physics, there's no easy way to do this. You could implement a m…

5 years ago in Why does ig.Map have a 'name' property?:

Maps are what Weltmeister sees as #layers#, the names you give to layers get sa…

5 years ago in Code Hinting in Sublime Text 2:

You can install it through [https://sublime.wbond.net/ Package Control] Check t…

5 years ago in Dynamic entity creation?:

If your objects are not spawned before runtime, you can simply require everythi…

5 years ago in Adding custom level information:

Something like this? http://www.screenr.com/VkxH Then check out: http://impact…

5 years ago in Weltmeister plugins - setting a standard.:

Now, to finish this post, I'm releasing some of my plugins, which follow the ab…

5 years ago in Weltmeister plugins - setting a standard.:

When working with new shortcuts, I'd recommend an approach like this: ## var f…

5 years ago in Weltmeister plugins - setting a standard.:

You can't always simply extend on the base methods without breaking them open, …

5 years ago in Weltmeister plugins - setting a standard.:

_[Edit: Sorry to hijack your post. If you get the newest version of Impact from…

6 years ago in Fading Entity:

Cool, but in my opinion, quite strict, as you can't really spawn the entity you…

6 years ago in Screen Scrolling:

@bitmapshades Did you actually make a camera object? ## init: function() { …

6 years ago in Main Menu w/ Parallax Scrolling:

""_Quote from fulvio_ @jerev: The plugin is working great so far!&quo…

6 years ago in Main Menu w/ Parallax Scrolling:

I wrote a simple plugin that can be used for horizontal scrolling parallaxes. I…

6 years ago in Main Menu w/ Parallax Scrolling:

Briefly looking over your code I can see this problem: ## draw: function()…

6 years ago in picking up entities, putting them down:

""_Quote from LazerFriends_ Wow jerev, this is huge! I can't thank yo…

6 years ago in picking up entities, putting them down:

The releasing of the crate aint too hard, but there are some things to note aga…

6 years ago in picking up entities, putting them down:

Edit: "" Just read in a different topic you're new to javascript, ass…

6 years ago in picking up entities, putting them down:

""_Quote from LazerFriends_ Thanks mimik! I inputed that code, and it…

6 years ago in ig.log not working?:

The docs are yet a lot better than other similar libraries out there. Good d…

6 years ago in Font Tool?:

Can always find it on [http://www.pointofimpactjs.com/resources/index.php] But…

6 years ago in ScreenFader: A screen fading plugin!:

""_Quote from dmen_ Just trying out this plugin and cannot seem to ge…

6 years ago in ig.log not working?:

ig.log is initiated with the debugger, if you don't require the debugger, it'll…