Impact

13 Posts, registered 1 decade ago

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1 decade ago in more games in a single ios application:

Hi, Using impact levels, you can have intro screens, menu screens, the game …

1 decade ago in Click event on overlapping entities ?:

Nice solution Joncom! Thank you! I had the same issue a while ago. What I di…

1 decade ago in Upgrade to ImpactJS 1.22 Breaks ig.input.state('click');:

Ok, don't have the 1.21 version. Had to try it with 1.20, and it worked! T…

1 decade ago in Upgrade to ImpactJS 1.22 Breaks ig.input.state('click');:

Ok, I was using Ejecta 1.2 and Impact 1.22. In the xcode simulator (for ios5.1)…

1 decade ago in Upgrade to ImpactJS 1.22 Breaks ig.input.state('click');:

I think it was the latest release. I will check later and report back here …

1 decade ago in Selecting entities with a mouse drawn rectangle:

thank you! very useful!

1 decade ago in inApp purchase in Ejecta:

Really great news! Thank you for your work!

1 decade ago in Upgrade to ImpactJS 1.22 Breaks ig.input.state('click');:

CoreySnyder, it's also happening to me. The mouse click fires my bullets i…

1 decade ago in Ejecta images not rendering:

Ok, found the problem: zombie[3936:2203] Warning: Image /var/mobile/Applicati…

1 decade ago in Ejecta images not rendering:

Hi Dominic, I'm having the same problem and downloaded ejecta yesterday…

1 decade ago in How to handle clicking?:

Hi guys, I'm making a turn based game with the same style of play menti…

1 decade ago in Function called twice:

Nevermind, I am also using sockets.io, and in the init of the entity I had a so…

1 decade ago in Function called twice:

Hi guys, I'm having a problem. It seems that, at least with chrome, som…