Impact

53 Posts, registered 6 years ago

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Recent Posts

6 years ago in iOSimpact: glGenTexture returns 0:

thanks for taking the time to document this. can you give the reason for wh…

6 years ago in Game with Source code:

nice! retrotronic!

6 years ago in Canvas and WebGL:

speaking of politics i think MS is still not supporting webGL because of their …

6 years ago in appmobi open sources DirectCanvas etc.:

overtime the canvas implementations should get faster in the browser, but both …

6 years ago in Progress saving in iOSImpact / AppMobi:

> I'm not sure what I'd need seeing that I have a Mac and can thus do my own…

6 years ago in Travellers | alpha:

@drailing > tx for the info. i think we patched this tonite so I'll post re…

6 years ago in Travellers | alpha:

@drailing i think we found that bug, its definitely an issue with HTC devices …

6 years ago in Next Rev of Impact?:

> 1 month ago by dominic > Impact 1.19 is coming at the end of this Mont…

6 years ago in Steamclash - clash of the steam powered warships:

@philip ""We are planning to release the network code"" …

6 years ago in Travellers | alpha:

thanks very much for taking the time to check it out, great feedback. > h…

6 years ago in Travellers | alpha:

Hi! We've been working on an impact game that's a little different... and would…

6 years ago in why impactjs doesn‘t have menu and button class?:

hi - we have our own Dialogs system since we wanted our game to not use the …

6 years ago in Where do you keep the game logic?:

that site seems to be down for me always... anyway here's an example of how …

6 years ago in rotate image:

note you have to specify x and y separately for flips ## this.currentAnim.flip…

6 years ago in appmobi open sources DirectCanvas etc.:

this is a big deal! awesome news for impact developers... cant wait to get my h…

6 years ago in iOS impact and ajax requests?:

interesting... so to take it a bit further, I see you have this implementation …

6 years ago in img.data.getContext('2d') not understood:

hi - not familiar with that code at all but it looks like the method is bein…

6 years ago in referring to levels by name / as a string?:

how are people jumping between levels? I have some random ways of moving bet…

6 years ago in Thinking of Taking the Plunge (Appmobi and Impact License Question):

AppMobi doesn't support android. also iOS impact is included when you get i…

6 years ago in iOS impact and ajax requests?:

some questions on iOS impact: 1) http requests? Does the iOS build of impac…

6 years ago in spot the mistake + diff(plugin, subclass) = ?:

hi - i also ended up using a similar construct as above, usually when i need…

6 years ago in Where do you keep the game logic?:

it would seem you want to keep logic out of main as much as possible, or main w…

6 years ago in CoffeeScript:

coming from ruby, i am really keen to get into CS, but thought i should screw u…

6 years ago in Creating a blank iOSImpact project:

what do you need? the iOS impact source provided contains a fully working game.…

6 years ago in Possible to package for Iphone for sale ?:

Safari (and since ios5) web apps saved to the home screen, both get nitro JS JI…

6 years ago in combining all sprites sheets in one giant one?:

stratman > presumably you are talking about files coming from local file…

6 years ago in Call WebService/ASPX in game:

welcome to the community! its good to see someone else trying both web and nati…

6 years ago in First Timer:

pixen is an app for the mac that seems tailored to making bitmap graphics. conf…

6 years ago in Disappearing Layers:

you could try using powers of 2 for sizes. i dont think it matters for safari b…

6 years ago in Arkham Mayhem:

this is cool! some of the levels (hidden room on second level) have like sli…

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