I have a basic moving platform entity that I want to change the appearance of. How can I change the currentAnim of a new entity?
I was able to do it after the spawn.
var platform = this.spawnEntity( EntityPlatform, x, y );
platform.currentAnim = platform.anims.red;
Can you not do it with the settings of spawnEntity()?
Thanks!
1 decade ago
by MikeL
Here is one method. I have a game now which has buidlings which are essentially the same except for the color. The init is something like this:
animSheet: new ig.AnimationSheet( 'media/building-btms.png', 220, 21),
color: "orange",
init: function( x, y, settings ) {
this.parent( x, y, settings );
this.addAnim( 'orange', 1, [0] );
this.addAnim( 'blue', 1, [1] );
this.addAnim( 'purple', 1, [2] );
this.addAnim( 'red', 1, [3] );
this.currentAnim = this.anims[this.color];
}
Now if you spawn an entity like this:
ig.game.spawnEntity(x, y, {color: "blue"});
then you get a blue building. Otherwise it defaults to orange. The advantage to this also is that you can set color directly in Weltmeister as well.
1 decade ago
by MikeL
I should also mention that each building color is in a different frame of the same png. I added it to the code above.
Thanks MikeL! That's a good way of doing it!
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