1 decade ago by city41
The docs say that when you specify a path in ig.Sound's constructor, you are free to use 'foo.mp3', 'foo.ogg' or 'foo.*', and the sound manager will pick the correct format based on the browser.
In IE9, using 'foo.ogg' will cause it to try and load oggs, which IE doesn't handle. Switching over to 'foo.*' fixes it.
I know, very minor, but if anyone else hits this, there's a simple fix. Loving that my game runs like a champ in all browsers!
In IE9, using 'foo.ogg' will cause it to try and load oggs, which IE doesn't handle. Switching over to 'foo.*' fixes it.
I know, very minor, but if anyone else hits this, there's a simple fix. Loving that my game runs like a champ in all browsers!