We're creating a game with this incredible framework but we seem to be having a slight problem with the background. We're intending to create a moving background ( 2 to be precise, parallax) but without tileset (it's a big image - 2400 px x 1800) so we aren't using the layers. It's kinda like "Jetpack Joyride" where the character only moves top and bot and only the background ( plus the collision layer) actually move.
Any suggestions?
1 decade ago
by mimik
Yeah i ended up removing my awesome parallax for Springa
http://springa-app.com
You could try to use the draw function a position the images manually via a variable in the update loop, don't know about performance hit on that?
Something like this:
draw: function() {
var x = ig.system.width / 2,
y = ig.system.height / 2;
this.background1.draw(0, 0);
this.background3.draw(this.posX2 + x - 200, 0);
this.background2.draw(this.posX + x - 200, 0);
this.parent();
// regular draw code here
},
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