1 decade ago by aceangel
Hi guys, just wanted to share a plugin I've worked on. I was going to release it a while ago, but I just now had some free time to upload this on Github. This plugin enables spine animations to be used in an Impact.js game w/o pixi.js or Turbulenz. I believe it can be used with Ejecta, but I've only tested it with Intel's XDK's DirectCanvas. It's based off of FlyOverGames implementation of Spine.
Demo:
http://www.atomk.com/spineboy/
Controls: wasd + z or direction keys + z
Plugin:
https://github.com/aceangel3k/Spine
Issues:
It doesn't support FFD meshes because I worked on this before it was available. It seems like it would be way over my head to implement.
Rewind() function is a little funky, so animations loop.
Regards,
Angel
Demo:
http://www.atomk.com/spineboy/
Controls: wasd + z or direction keys + z
Plugin:
https://github.com/aceangel3k/Spine
Issues:
It doesn't support FFD meshes because I worked on this before it was available. It seems like it would be way over my head to implement.
Rewind() function is a little funky, so animations loop.
Regards,
Angel