8 years ago
by Jason21
Hi,
I'm trying to use Ejecta-X on Android. So far not much success. I can see the beziers sample but not my game.
Is there Ejecta-X version compatibe to recent iOS Ejecta ?
Is it supposed to work GLES 1 or 2? I noticed it links in both libs so I thought it's GLES 2 but it uses glDisableClientState from GLES 1.
Thanks,
Jason
8 years ago
by Jason21
Is this site alive?!?!?!
I can see most of my game now:D cannot hear though.
There are a few issues. Some are resolved by switching to the develop branch.
The remaining ones I hope to solve:
1. Calling setTimer from touchstart freezes the game and it eventually cores. Maybe a threading issue?
2. beginPath assumes moveTo(0,0) so starting a path with arc adds an triangle to (0,0)
3. Off-screen drawing is not working properly. I don't know what exactly yet. I'm drawing masks off-screen, fill them using drawRect with "source-in" to change color and copy to screen with drawImage.
I get either full rect of color, or an empty one.
4. Audio is not implemented
From this state of affairs I assume I'm the first one to use Ejecta-X ?
8 years ago
by Jason21
Audio is on!! my first go at JNI went well:)
Off-screen drawing is now working. I've added all the globalCompositeOperation...
Timers and touches are still not working properly :P
hello
i'm new user.i like this.
best regards
john
and do you know the reason for [url=
http://lucky-ladys-charm-777.com]this[/url] fault? My friend successfully installed this game on his smartphone, I can ask him how he did it. Let me know if you need help.
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