Hey All,
We just released our new cloud based build system;
appHub
This new build system now supports building for iOS, Android, Amazon ( & kindle fire), Nook, Facebook, Chrome Store, Mozilla app store and Intel appUp.
We've made an demo game with ImpactJS , "Boom Town" , that has been built and submitted to all these stores using appHub. You can look at the demo and play the game here:
http://www.appmobi.com/boomtown
Heres a quick demo video that shows how appHub works:
http://www.youtube.com/watch?v=691avpn6wn8&feature=youtu.be
Cheers!
1 decade ago
by paulh
Nice work!
Does apphub support direct canvas?
Which clients support direct canvas?
Cheers
@paulh
Absolutely! Any code that worked in the old build system will work in appHub. That includes directCanvas, playMobi, pushMobi, etc.
I'm not sure what you mean by clients supporting directCanvas, can you elaborate?
1 decade ago
by paulh
no problem, can i build ONCE with direct canvas support (faster rendering/multi channel sound) and it will work on iOS, Android, Amazon ( & kindle fire), Nook, Facebook, Chrome Store, Mozilla app store and Intel appUp?
Dont worry if you dont understand, i probably don't know what im talking about:-)
@paulh Yes*
^ note the asterisk
* When you make your HTML5 game with directCanvas, we give you multi-channel sound and faster rendering on MOBILE.
When you then build your application for things like Facebook, Chrome store, we have a shim that translates your code back to HTML5. So your code base stays exactly the same, but we add some magic shim code for it to fit each platforms specifications.
Did I understand your question correctly?
1 decade ago
by paulh
yes, very excited to try it soon!
thx
1 decade ago
by paulh
So confused :-(
I thought id take a look at the new update and im even more confused than last time :-)
Maybe im daft but is there a tutorial on how to move an impact js game into the appmobi system to make use of direct sound/canvas.
Written for a idiot like me to understand..... do i still use the xdk? Do i still need to download the direct canvas sdk (that only has iphone examples in?).
What i'd really like is a blankish template and instructions to put impact here, media here, files here .. and away i go .. i think that would be helpful to others too ... im totally overwhelmed and have no idea what i should be doing and how ..
I keep wanting to use appmobi and i keep coming away feeling like a moron (which i may well be :-) Some of the links are dead and apparently i dont have access to others .. sorry to come off as a winging nob'ed.
@paulh
You're not daft! There is a lot of stuff being thrown at you off the bat and I completely understand your overwhelmed feeling. We are already working to make things easier through more demos and tutorials for appMobi/appHub.
Here's a synopsis of the new build:
appHub has some new features that are beneficial to developers that DO NOT want to use the XDK.
1. You are now able to upload a zipped bundle of your code/game directly to the cloud without the XDK.
2. All services can be tested from appHub instead of the XDK
It's completely up to you if you want to use the XDK, personally I recommend it since there are a lot of functions that are a lot easier to debug in the XDK than testing on device.
Integrating with directCanvas is a little more complex. The main catch most developers get hung up on is that you can't reference the DOM at all in the files that are included into the directCanvas layer unless you pass them through to the webview.
This video explains the basics of directCanvas and it's structure:
http://www.youtube.com/watch?v=HwujyIBBWL8&feature=g-user-u
You can get that SDK here:
http://www.appmobi.com/index.php?q=content/directcanvas-accelerates-html5-game-performance
The SDK is made for iOS but when you build for Android the calls are the same and it will build correctly. ( We are working on cleaning/changing up the iOS only DC stuff to include Android)
If you are using the Impact GameDev XDK, the demo game you get with a new project already has DC built in. Replacing that demos impact files with your files and adapting the game that way may be a good place to start for now before the new demos/tutorials come out.
We really don't want appMobi to seem like a wall you simply can't climb. Thanks for posting about your confusion. This lets us know what users are seeing and what we need to do to get you guys up and running as fast as possible.
I'll post new tutorials/demos on these forums when they are completed.
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