1 decade ago by SlouchCouch
Finally after i dunno how many months. Here you go, play Drugbound:
http://slouchcou.ch/games/drugbound/
-Four levels
-Item store/menu built in html5 with divs (probably wouldnt' do it this way again)
-Integration with Google Wallet for a single In-app purchase item.
-cool chiptune soundtrack
I'm pretty proud. It's my first actual game that i'm done with and was supposed to only take around 2 months (actual time was around 9 months i think).
Things i'd like to add if i ever have time:
-Achievements (now that the menu is already there)
-port to ios/android. Might do that with cocoonJS. Ejecta might be hard because i used floating div above the canvas for all the menus, and I'm not sure Ejecta can handle that (and I don't know enough about xcode/ios to implement it myself).
-I wanted to add a 5th level in space but I ran out of time and had to cut things
Let me know what you guys think.
http://slouchcou.ch/games/drugbound/
-Four levels
-Item store/menu built in html5 with divs (probably wouldnt' do it this way again)
-Integration with Google Wallet for a single In-app purchase item.
-cool chiptune soundtrack
I'm pretty proud. It's my first actual game that i'm done with and was supposed to only take around 2 months (actual time was around 9 months i think).
Things i'd like to add if i ever have time:
-Achievements (now that the menu is already there)
-port to ios/android. Might do that with cocoonJS. Ejecta might be hard because i used floating div above the canvas for all the menus, and I'm not sure Ejecta can handle that (and I don't know enough about xcode/ios to implement it myself).
-I wanted to add a 5th level in space but I ran out of time and had to cut things
Let me know what you guys think.