1 decade ago by stuckie
So, a while has passed since the Germies! prototype... and a lot of things have happened in the mean time!
Firstly, Arcade Badgers has been incorporated, and today we've finally released our first game - which just so happens to be a cleaned up version of the Germies prototype!
There's an interesting hack I've done in that it will detect whether the window is portrait or landscape, and will re-organise itself accordingly. It works on both desktop and mobile, so it should let you play in whatever orientation works best for you :)
The hack is basically hijacking Jesse Freeman's impact starter kit's "resize" code, and spatting a global variable to know in-game whether we are portrait or landscape. I then rejigger things while re-aligning buttons should a resize occur. Nice and simple, but it works rather well, I think.
Anyway, it's late now, and I need sleep.. I've lots of porting to do soon!
This first version has been released up on clay.io, and more platforms will follow when I get my mitts on them.
Firstly, Arcade Badgers has been incorporated, and today we've finally released our first game - which just so happens to be a cleaned up version of the Germies prototype!
There's an interesting hack I've done in that it will detect whether the window is portrait or landscape, and will re-organise itself accordingly. It works on both desktop and mobile, so it should let you play in whatever orientation works best for you :)
The hack is basically hijacking Jesse Freeman's impact starter kit's "resize" code, and spatting a global variable to know in-game whether we are portrait or landscape. I then rejigger things while re-aligning buttons should a resize occur. Nice and simple, but it works rather well, I think.
Anyway, it's late now, and I need sleep.. I've lots of porting to do soon!
This first version has been released up on clay.io, and more platforms will follow when I get my mitts on them.