Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by SnakePlissken

Had some time over the weekend to work on my Game Heroes Labyrinth. Notable changes are the ability to move more than one space as well as a working level up screen.

Heroes Labyrinth

1 decade ago by alexandre

I like the combat system a lot. Movement commands might feel more fluid with tap-and-drag-to-destination-tile. When will you introduce different units?

1 decade ago by SnakePlissken

I like the idea of tap-and-drag might have to prototype that out later on. Currently Working on getting the base of the game working before adding new Units but it should be here in the foreseeable future. As suggested by my girlfriend the next Unit that will be created will be a Mage Hero.

1 decade ago by alexandre

Ah yes. Strike from a distance. Always a nice skill to have. :)

1 decade ago by stahlmanDesign

It's looking better.

Imagine if you could play another player in real time via bluetooth or internet.

Then it would really encourage you to get the battle part down, cause if the other guy is more accurate with his swings, you'll go down in real time instead of turn based.

Just an idea

1 decade ago by SnakePlissken

Been working on the spawn system this week and plan to have it working along with castles and the ability to kill the castle done this Sunday. The spawn system will work by giving the castle the ability to choose a spawn point next to it...this spawn point will be for your dead units.

I will have a spawn que and you will have to make sure your spawn point is not blocked by friendly or enemy units. Please feel free to test the game out as much as you can on iphone or desktop.

Having trouble with sliding units on the iphone and will try to patch that bug up this weekend as well.

Feel free to post any ideas you have for the game they may make it in.
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