Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by darwin

Our GameJam 2012 contribution:
http://dino2.binaryage.com

1 decade ago by Jerczu

Intro screen very exciting ... ;)

1 decade ago by stahlmanDesign

Great game. I got a weird error at one point which caused the screen redraw to be wrong, as if graphics were corrupt (Safari 5.1.2 in SL 10.6.8)
/><br />
loading level: LevelStory<br />
46game.min.js:47INDEX_SIZE_ERR: DOM Exception 1: Index or size was negative, or greater than the allowed value.<br />
2game.min.js:233trigger<br />
12game.min.js:47INDEX_SIZE_ERR: DOM Exception 1: Index or size was negative, or greater than the allowed value.<br />
game.min.js:326loading level: LevelStory<br />
46game.min.js:47INDEX_SIZE_ERR: DOM Exception 1: Index or size was negative, or greater than the allowed value.<br />
2game.min.js:233trigger<br />
70game.min.js:47INDEX_SIZE_ERR: DOM Exception 1: Index or size was negative, or greater than the allowed value.<br />
game.min.js:233trigger<br />
<br />
etc.<br />
<br />
I reproduced this bug by laying an egg next to the red column.			</div>
		</div>
			<div class=

1 decade ago by stahlmanDesign

The crocodile reminds me of Ed Emberly's drawings:
/><br />
<img src=

1 decade ago by stahlmanDesign

Can you post your game unbaked?

I learned tons of things from your previous game « dino love » because I could open the files and see how you worked with Impact.js

And did you compile to coffeescript, or did you write in coffeescript? Even though it's elegant and concise, I find it confusing since I'm not used to it, and the debug is an interpretation of what you might have written in JavaScript before it was compiled.

I want to see the level in weltmeister too.

1 decade ago by hallsofvallhalla

wow very addicting

1 decade ago by stahlmanDesign

I think I figured out that bug because it happened in my own game.

I set some animation to frame 32, but since it starts counting at zero, I needed to put frame 31 instead. Since frame 32 didn't exist it caused that weird canvas redraw bug.
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