1 decade ago by Fooshi
Hello,
I have loaded one entity on the ig.game init and i want to chnage the alpha of each pixel pressed by the mouse to discover the background.
how i can do that ?
there is my code :
Thank you
I have loaded one entity on the ig.game init and i want to chnage the alpha of each pixel pressed by the mouse to discover the background.
how i can do that ?
there is my code :
TotemGame = ig.Game.extend({
first : null,
clearColor : '#FFFFFF',
white : new ig.Image('media/white.png'),
euro1 : new ig.Image('media/euro1.png'),
init : function(){
ig.input.bind(ig.KEY.MOUSE1, 'scratch'); // Ecouteur de la souris
this.white.draw(0,0);
this.euro1.draw(0,0);
this.first = this.spawnEntity(FirstEntity,160,240);
},
update : function(){
if(ig.input.state('scratch'))
{
console.log('X :'+ig.input.mouse.x+' Y :'+ig.input.mouse.y);
}
}
});
ig.main('#canvas', TotemGame, 60, 320, 480, 1);
Thank you
