1 decade ago
by CaueCR
Hello everyone!
I was wondering if there's a way for me to check if an animation have ended before I execute a function or action. If it is possible, could anyone send me an example?
Thanks for your time!
1 decade ago
by CaueCR
I've already figured it out, I just needed to use the .loopCount property from my animations.
But I have a problem that's quite... different.
I've put two videos on my game, one runs before the game starts, the other runs when you finish the last level. I've got no problems setting the video up, BUT the game canvas is in front of it. Is there a way for me to "hide" the game canvas? I can't delete it, because I need to use it after the first cinematic.
Can anyone help me?
1 decade ago
by CaueCR
Well, I fixed the rest of those problems too xD
Never mind this topic!
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