1 decade ago by MyNameIz
I've been experimenting with Ejecta and some basic canvas code and love the performance and ability to leverage existing skills and libraries. I'm confident with this workflow that I could build something fun and cool; however, I'm starting to question whether I should invest the time in this approach.
The reason is that when I search for information about games built with Ejecta I find that most or all have been removed from the App store. The only games I've found in the app store, which I assume are "wrapped" in Ejecta are those published by Impact.
This is all new to me, but I'm finding mention of Apple denying "JIT" and other things. This raises a few questions, but the main one is. If I use Ejecta is there a chance my game would not be accepted or removed from the app store because I used Ejecta (or the basis for how it "wraps" JavaScript and canvas or webgl)?
The reason is that when I search for information about games built with Ejecta I find that most or all have been removed from the App store. The only games I've found in the app store, which I assume are "wrapped" in Ejecta are those published by Impact.
This is all new to me, but I'm finding mention of Apple denying "JIT" and other things. This raises a few questions, but the main one is. If I use Ejecta is there a chance my game would not be accepted or removed from the app store because I used Ejecta (or the basis for how it "wraps" JavaScript and canvas or webgl)?