Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by MyNameIz

I've been experimenting with Ejecta and some basic canvas code and love the performance and ability to leverage existing skills and libraries. I'm confident with this workflow that I could build something fun and cool; however, I'm starting to question whether I should invest the time in this approach.

The reason is that when I search for information about games built with Ejecta I find that most or all have been removed from the App store. The only games I've found in the app store, which I assume are "wrapped" in Ejecta are those published by Impact.

This is all new to me, but I'm finding mention of Apple denying "JIT" and other things. This raises a few questions, but the main one is. If I use Ejecta is there a chance my game would not be accepted or removed from the app store because I used Ejecta (or the basis for how it "wraps" JavaScript and canvas or webgl)?

1 decade ago by MyNameIz

This has set me on a path to learn more. http://impactjs.com/forums/help/dynamic-js-code-loading-and-the-ios-license

Still I welcome any advice, especially if you've used Ejecta and your games are in the App store. I'll buy them as a "thank you!"
Page 1 of 1
« first « previous next › last »